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Version 3.3 beta 3

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@pierow pierow released this 31 Oct 20:34
· 266 commits to develop since this release

Installation

Note: To enable the HD models introduced in this version, go to options->video->check "Enable HD models if available" and restart your game.

  • To install the full game, download ns_v33b3_full.zip and follow its instructions, then restart steam.
  • To update an existing installation of NS 3.3b2, download ns_v33b3_patch.zip and follow its instructions. If you wish to update your game from an earlier version, install the 3.3b2 patch first, then this patch.
    • It is also recommended that people patching their game set gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" in console or their config for optimal visuals.

Changes

  • New map ns_ragnarok by AnimeLOL.

  • Updates to client side weapons code.

    • Reloads can now complete and update ammo count on the client (thanks Solokiller https://github.com/Solokiller/halflife-updated).
    • Fixed clients that initiate the reload getting sent duplicate animations from the server.
    • Fixed reloads not completing if using the armory right before reloading.
    • Fixed various clients weapons code checks not working correctly from the HL SDK.
      • Fixes broken animations for weapons that don't take ammo.
  • Marine UI updates

    • Research progress is now tracked in the top left building notifications.
    • Players with a welder in their inventory now see an armor indicator around teammates if the teammates have <95% armor.
    • Commanders now see a research progress timer and cancellation refund when selecting a building that is researching.
    • Added Build/Research time to commander tooltips.
  • The grenade launcher now has cancelable staged reloading similar to the shotgun.

    • Fixed the GL doing a 4 round reload animation if the player had less than 4 rounds of reserve ammo.
  • The shotgun reload now adds to the ammo count as the shell enters the gun in the animation.

  • Model updates

    • gl_max_size increased from 256 to 512 so textures can now be rendered at a higher resolution.
    • "Use High Definition models" video option
      • AI upscaled textures for most models in the game. Some were already at the max texture size like player models.
      • Higher poly scope for the LMG
    • Both regular and HD models
      • Fixed texture UV shifting on the following models:
        • All marine weapon viewmodels
        • Soldier and Heavy players (thanks panyachu)
        • Phase Gate (thanks panyachu)
        • Resource towers and nozzles (thanks panyachu)
        • Siege (thanks panyachu)
      • Grenade launcher
        • Added viewmodel reload cancel animations.
      • LMG
        • Removed 2 little rectangles that stuck out of the gun.
      • HMG
        • Fixed a small spot that was see through.
      • Siege
        • Adjusted hitboxes so they better represent the model.
      • Soldier and Heavy armor
        • Added staged reload animations for GL instead of it always reloading 2 shots.
        • Fixed shotgun reload animations glitching out.
      • Onos
        • Fixed tusks view model being see through in widescreen.
  • Updates to crosshair system.

    • Fixed crosshair circle thickness not working correctly.
    • Added the following commands. The default values are blank and inherit the value nonspecific to the circle or dot if left blank.
      cl_cross_circle_color
      cl_cross_circle_alpha
      cl_cross_circle_outline
      cl_cross_circle_outline_alpha
      cl_cross_circle_outline_inner
      cl_cross_dot_alpha
      cl_cross_dot_outline_alpha
  • Reorganized advanced options and added new crosshair commands to it.

  • Fixed the cursor not showing in the menu after alt tabbing.

  • Fixed onos charge getting stuck.

  • Lerks no longer stick to ladders when touching them while on the ground.

  • Disabled unused libraries libpng, zlib, and libcurl

  • Added cl_weaponcfgs to toggle execution of weapon cfgs on weapon swap.

  • Fixed liblist.gam pointing to the wrong ns linux binary.

  • cl_widescreen changes only take affect when not alive to prevent it from being used as a zoom bind.

  • Fixed shotgun pellets showing the incorrect visuals when playing on NS v3.2 servers.