Version 3.3 beta 3
Installation
Note: To enable the HD models introduced in this version, go to options->video->check "Enable HD models if available" and restart your game.
- To install the full game, download ns_v33b3_full.zip and follow its instructions, then restart steam.
- To update an existing installation of NS 3.3b2, download ns_v33b3_patch.zip and follow its instructions. If you wish to update your game from an earlier version, install the 3.3b2 patch first, then this patch.
- It is also recommended that people patching their game set
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
in console or their config for optimal visuals.
- It is also recommended that people patching their game set
Changes
-
New map ns_ragnarok by AnimeLOL.
-
Updates to client side weapons code.
- Reloads can now complete and update ammo count on the client (thanks Solokiller https://github.com/Solokiller/halflife-updated).
- Fixed clients that initiate the reload getting sent duplicate animations from the server.
- Fixed reloads not completing if using the armory right before reloading.
- Fixed various clients weapons code checks not working correctly from the HL SDK.
- Fixes broken animations for weapons that don't take ammo.
-
Marine UI updates
- Research progress is now tracked in the top left building notifications.
- Players with a welder in their inventory now see an armor indicator around teammates if the teammates have <95% armor.
- Commanders now see a research progress timer and cancellation refund when selecting a building that is researching.
- Added Build/Research time to commander tooltips.
-
The grenade launcher now has cancelable staged reloading similar to the shotgun.
- Fixed the GL doing a 4 round reload animation if the player had less than 4 rounds of reserve ammo.
-
The shotgun reload now adds to the ammo count as the shell enters the gun in the animation.
-
Model updates
gl_max_size
increased from 256 to 512 so textures can now be rendered at a higher resolution.- "Use High Definition models" video option
- AI upscaled textures for most models in the game. Some were already at the max texture size like player models.
- Higher poly scope for the LMG
- Both regular and HD models
- Fixed texture UV shifting on the following models:
- All marine weapon viewmodels
- Soldier and Heavy players (thanks panyachu)
- Phase Gate (thanks panyachu)
- Resource towers and nozzles (thanks panyachu)
- Siege (thanks panyachu)
- Grenade launcher
- Added viewmodel reload cancel animations.
- LMG
- Removed 2 little rectangles that stuck out of the gun.
- HMG
- Fixed a small spot that was see through.
- Siege
- Adjusted hitboxes so they better represent the model.
- Soldier and Heavy armor
- Added staged reload animations for GL instead of it always reloading 2 shots.
- Fixed shotgun reload animations glitching out.
- Onos
- Fixed tusks view model being see through in widescreen.
- Fixed texture UV shifting on the following models:
-
Updates to crosshair system.
- Fixed crosshair circle thickness not working correctly.
- Added the following commands. The default values are blank and inherit the value nonspecific to the circle or dot if left blank.
cl_cross_circle_color
cl_cross_circle_alpha
cl_cross_circle_outline
cl_cross_circle_outline_alpha
cl_cross_circle_outline_inner
cl_cross_dot_alpha
cl_cross_dot_outline_alpha
-
Reorganized advanced options and added new crosshair commands to it.
-
Fixed the cursor not showing in the menu after alt tabbing.
-
Fixed onos charge getting stuck.
-
Lerks no longer stick to ladders when touching them while on the ground.
-
Disabled unused libraries libpng, zlib, and libcurl
-
Added
cl_weaponcfgs
to toggle execution of weapon cfgs on weapon swap. -
Fixed liblist.gam pointing to the wrong ns linux binary.
-
cl_widescreen changes only take affect when not alive to prevent it from being used as a zoom bind.
-
Fixed shotgun pellets showing the incorrect visuals when playing on NS v3.2 servers.