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Version 3.3 beta 5

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@pierow pierow released this 23 Aug 21:33
· 226 commits to develop since this release

Installation

Note: To enable the HD models, go to options->video->check "Enable HD models if available" and restart your game.

  • To install the full game, download ns_v33b5_full.zip and follow its instructions, then restart steam.
  • To update an existing installation of NS 3.3b2 or later, download ns_v33b5_patch.zip and follow its instructions. If you wish to update your game from an earlier version, install the 3.3b2 patch first, then this patch.

Changes

  • Updates to accommodate the new Evobot custom built for NS. Go check it out!
    • Reverted a change to weapon solid state that could cause a crash from certain interactions with plugins.
    • Fixed fake clients not having random weapon spread. (Thanks @RGreenlees)
  • Added ns_askr_b4 by @animelol
  • Jetpack cost increased from 10 to 15 res by popular demand.
  • New server playtest commands
    • Added mp_randomresfromkill. 0 will always give 2 res per kill instead of the default random 1-3 res.
    • Added mp_parasiteonmap. 1 will show dots for parasited players and structures on the minimap just like motion tracking
  • Weapon and item dropping rework
    • Added cl_weaponswap, which adjusts player preference for automatically dropping the LMG for a better weapon. (Thanks @EterniumDev for initial code)
      • 0 - Never swap 1 - Always swap 2 - Only swap if the replacement weapon isn't empty. Also adjustable in advanced options.
    • Items now spawn slightly offset from the weapon when a player dies. (Thanks @RGreenlees for initial code)
    • Improvements to anti-stuck code for falling weapons and items.
  • Updated health rings to always show when you have a welder in your inventory or are a gorge and teammates are below 95% armor/health.
    • The percentage can be adjusted via hud_teamhealthalert or advanced options.
  • Added [Welder] and [Parasited] indication to teammates' names when looking at them or as commander.
    • Text length adjustable via hud_nameinfo 0 - off 1 - full length 2 - short 3 - one letter. Also in advanced options.
    • Parasited text and color change for players from commander view is now always shown, instead of only when that player is selected.
  • Added player names to minimap (Thanks @EterniumDev aka Alien Bird)
    • hud_minimapnames adjusts length with 0 being off, 1 full name, and anything higher being the character limit.
    • hud_minimapnamesComm toggles the names when in commander view.
    • Text color adjustable via hud_minimapnamesRed hud_minimapnamesGreen hud_minimapnamesBlue 0-255
    • It's off by default currently because the black background on the text can cover sprites on the map.
  • Fixed the lerk flying animation not playing if a lerk walked off a cliff before flying.
  • Fixed reload animations not showing on clients if walking over an ammo pack while holding reload with no ammo.
  • Fixed being stuck reloading if reload was still held while shooting the shotgun or grenade launcher and the clip was full.
  • Fixed the research tracker not showing correctly in demos or HLTV.
    • This should change the data structures for demo files. Watch demos on the appropriate version of the game to minimize bugs.
  • Added echodev for printing to the top left corner when developer 1 is enabled. Useful for config execution.
  • Removed NS 3.2 backwards compatibility checks and some unused playtest cvars. This fork is now too different to maintain compatibility.

Development Changes

  • Added debug build for server dll (Thanks @RGreenlees)
  • Retarget to Visual Studio 2022
  • Linux binaries are now built with libc6-dev-i386.