Version 3.3 beta 5
Installation
Note: To enable the HD models, go to options->video->check "Enable HD models if available" and restart your game.
- To install the full game, download ns_v33b5_full.zip and follow its instructions, then restart steam.
- To update an existing installation of NS 3.3b2 or later, download ns_v33b5_patch.zip and follow its instructions. If you wish to update your game from an earlier version, install the 3.3b2 patch first, then this patch.
Changes
- Updates to accommodate the new Evobot custom built for NS. Go check it out!
- Reverted a change to weapon solid state that could cause a crash from certain interactions with plugins.
- Fixed fake clients not having random weapon spread. (Thanks @RGreenlees)
- Added ns_askr_b4 by @animelol
- Jetpack cost increased from
10
to15
res by popular demand. - New server playtest commands
- Added
mp_randomresfromkill
.0
will always give 2 res per kill instead of the default random 1-3 res. - Added
mp_parasiteonmap
.1
will show dots for parasited players and structures on the minimap just like motion tracking
- Added
- Weapon and item dropping rework
- Added
cl_weaponswap
, which adjusts player preference for automatically dropping the LMG for a better weapon. (Thanks @EterniumDev for initial code)0
- Never swap1
- Always swap2
- Only swap if the replacement weapon isn't empty. Also adjustable in advanced options.
- Items now spawn slightly offset from the weapon when a player dies. (Thanks @RGreenlees for initial code)
- Improvements to anti-stuck code for falling weapons and items.
- Added
- Updated health rings to always show when you have a welder in your inventory or are a gorge and teammates are below 95% armor/health.
- The percentage can be adjusted via
hud_teamhealthalert
or advanced options.
- The percentage can be adjusted via
- Added [Welder] and [Parasited] indication to teammates' names when looking at them or as commander.
- Text length adjustable via
hud_nameinfo
0
- off1
- full length2
- short3
- one letter. Also in advanced options. - Parasited text and color change for players from commander view is now always shown, instead of only when that player is selected.
- Text length adjustable via
- Added player names to minimap (Thanks @EterniumDev aka Alien Bird)
hud_minimapnames
adjusts length with0
being off,1
full name, and anything higher being the character limit.hud_minimapnamesComm
toggles the names when in commander view.- Text color adjustable via
hud_minimapnamesRed
hud_minimapnamesGreen
hud_minimapnamesBlue
0-255 - It's off by default currently because the black background on the text can cover sprites on the map.
- Fixed the lerk flying animation not playing if a lerk walked off a cliff before flying.
- Fixed reload animations not showing on clients if walking over an ammo pack while holding reload with no ammo.
- Fixed being stuck reloading if reload was still held while shooting the shotgun or grenade launcher and the clip was full.
- Fixed the research tracker not showing correctly in demos or HLTV.
- This should change the data structures for demo files. Watch demos on the appropriate version of the game to minimize bugs.
- Added
echodev
for printing to the top left corner whendeveloper 1
is enabled. Useful for config execution. - Removed NS 3.2 backwards compatibility checks and some unused playtest cvars. This fork is now too different to maintain compatibility.
Development Changes
- Added debug build for server dll (Thanks @RGreenlees)
- Retarget to Visual Studio 2022
- Linux binaries are now built with libc6-dev-i386.