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Merge pull request #3131 from drxgb/master
Destiny Patch support
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/* | ||
* This file is part of EasyRPG Player. | ||
* | ||
* EasyRPG Player is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* EasyRPG Player is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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// Headers | ||
#include "game_destiny.h" | ||
#include "filefinder.h" | ||
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#ifndef EMSCRIPTEN | ||
#include "exe_reader.h" | ||
#endif // !EMSCRIPTEN | ||
#include "output.h" | ||
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using Destiny::InterpretFlag; | ||
using Destiny::MainFunctions::Interpreter; | ||
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using lcf::ToString; | ||
using lcf::rpg::EventCommand; | ||
using lcf::rpg::SaveEventExecFrame; | ||
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// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ||
// Game_Destiny implementations | ||
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ||
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void Game_Destiny::Load() | ||
{ | ||
// Do not load Destiny whether player cannot find "Destiny.dll" | ||
if (! FileFinder::Game().Exists(DESTINY_DLL)) | ||
{ | ||
return; | ||
} | ||
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uint32_t dllVersion = 0; | ||
uint32_t language = 0; | ||
uint32_t gameVersion = 0; | ||
uint32_t extra = 0; | ||
uint32_t dwordSize = 0; | ||
uint32_t floatSize = 0; | ||
uint32_t stringSize = 0; | ||
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#ifndef EMSCRIPTEN | ||
Filesystem_Stream::InputStream exe = FileFinder::Game().OpenFile(EXE_NAME); | ||
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if (exe) | ||
{ | ||
exe.seekg(0x00030689, std::ios_base::beg); | ||
exe.read(reinterpret_cast<char*>(&stringSize), sizeof(uint32_t)); | ||
exe.seekg(1, std::ios_base::cur); | ||
exe.read(reinterpret_cast<char*>(&floatSize), sizeof(uint32_t)); | ||
exe.seekg(1, std::ios_base::cur); | ||
exe.read(reinterpret_cast<char*>(&dwordSize), sizeof(uint32_t)); | ||
exe.seekg(1, std::ios_base::cur); | ||
exe.read(reinterpret_cast<char*>(&extra), sizeof(uint32_t)); | ||
exe.seekg(1, std::ios_base::cur); | ||
exe.read(reinterpret_cast<char*>(&gameVersion), sizeof(uint32_t)); | ||
exe.seekg(1, std::ios_base::cur); | ||
exe.read(reinterpret_cast<char*>(&language), sizeof(uint32_t)); | ||
exe.seekg(1, std::ios_base::cur); | ||
exe.read(reinterpret_cast<char*>(&dllVersion), sizeof(uint32_t)); | ||
exe.seekg(1, std::ios_base::cur); | ||
} | ||
#else | ||
// TODO [XGB]: Find to manage Destiny initialization parameters on Emscripten | ||
dllVersion = 0x20000; | ||
language = Destiny::Language::ENGLISH; | ||
gameVersion = 0x20000107; | ||
extra = 0x01; | ||
dwordSize = floatSize = stringSize = 0x64; | ||
#endif // !EMSCRIPTEN | ||
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Initialize(dllVersion, language, gameVersion, extra, dwordSize, floatSize, stringSize); | ||
} | ||
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Game_Destiny::Game_Destiny() | ||
{ | ||
_dllVersion = {}; | ||
_gameVersion = {}; | ||
_language = Destiny::Language::DEUTSCH; | ||
_extra = 0U; | ||
_trueColor = 0U; | ||
_decimalComma = false; | ||
_rm2k3 = false; | ||
_protect = false; | ||
} | ||
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Game_Destiny::~Game_Destiny() | ||
{ | ||
Terminate(); | ||
} | ||
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void Game_Destiny::Initialize( | ||
uint32_t dllVersion, | ||
uint32_t language, | ||
uint32_t gameVersion, | ||
uint32_t extra, | ||
uint32_t dwordSize, | ||
uint32_t floatSize, | ||
uint32_t stringSize | ||
) | ||
{ | ||
_dllVersion = Destiny::Version(dllVersion); | ||
_gameVersion = Destiny::Version(gameVersion); | ||
_language = language <= 1 | ||
? static_cast<Destiny::Language>(language) | ||
: Destiny::Language::ENGLISH; | ||
_extra = extra; | ||
_decimalComma = _language == Destiny::Language::DEUTSCH; | ||
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EvaluateExtraFlags(); | ||
CheckVersionInfo(); | ||
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// Init containers | ||
_dwords.resize(dwordSize); | ||
_floats.resize(floatSize); | ||
_strings.resize(stringSize); | ||
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// TODO: Init File container | ||
// TODO: Init ClientSocket container | ||
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// Debug | ||
Output::Debug("[Destiny] Initialized"); | ||
Output::Debug("[Destiny] Language: {}", _decimalComma ? "Deutsch" : "English"); | ||
Output::Debug("[Destiny] DLL Version: {}", _dllVersion.toString()); | ||
Output::Debug("[Destiny] Dwords: {}", dwordSize); | ||
Output::Debug("[Destiny] Floats: {}", floatSize); | ||
Output::Debug("[Destiny] Strings: {}", stringSize); | ||
Output::Debug("[Destiny] RPG Maker version: {}", _rm2k3 ? 2003 : 2000); | ||
} | ||
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void Game_Destiny::Terminate() | ||
{ | ||
_dwords.clear(); | ||
_floats.clear(); | ||
_strings.clear(); | ||
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// TODO [XGB]: Clear File container | ||
// TODO [XGB]: Clear ClientSocket container | ||
} | ||
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bool Game_Destiny::Main(SaveEventExecFrame& frame) | ||
{ | ||
const char* script; | ||
InterpretFlag flag; | ||
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script = _interpreter.MakeString(frame); | ||
flag = InterpretFlag::IF_EXIT; | ||
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_interpreter.CleanUpData(); | ||
_interpreter.LoadInterpretStack(); | ||
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while (! _interpreter.IsEndOfScript()) | ||
{ | ||
if (_interpreter.IsEndOfLine()) | ||
{ | ||
_interpreter.ScriptNextChar(); | ||
} | ||
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flag = _interpreter.Interpret(); | ||
if (flag == InterpretFlag::IF_EXIT) | ||
{ | ||
break; | ||
} | ||
} | ||
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Output::Debug("DestinyScript Code:\n{}", script); | ||
_interpreter.FreeString(); | ||
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return true; | ||
} | ||
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void Game_Destiny::EvaluateExtraFlags() | ||
{ | ||
_trueColor = (_extra & Destiny::DF_TRUECOLOR) << 9; | ||
_protect = _extra & Destiny::DF_PROTECT; | ||
} | ||
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void Game_Destiny::CheckVersionInfo() | ||
{ | ||
uint32_t gameVersionMajor; | ||
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gameVersionMajor = _gameVersion.major; | ||
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if (! (gameVersionMajor == 0x2000 || gameVersionMajor == 0x2003)) | ||
{ | ||
Output::Error("[Destiny]: {} is not a valid version", gameVersionMajor); | ||
} | ||
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_rm2k3 = gameVersionMajor == 0x2003; | ||
} | ||
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// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ||
// MainFunctions / Interpreter | ||
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ||
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Interpreter::Interpreter() | ||
{ | ||
CleanUpData(); | ||
_scriptPtr = nullptr; | ||
} | ||
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const char* Interpreter::MakeString(SaveEventExecFrame& frame) | ||
{ | ||
std::string code; | ||
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int32_t& current = frame.current_command; | ||
const std::vector<EventCommand>& cmdList = frame.commands; | ||
std::vector<EventCommand>::const_iterator it = cmdList.begin() + current++; | ||
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code = ToString((*it++).string); | ||
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while (it != cmdList.cend() && it->code == static_cast<int32_t>(EventCommand::Code::Comment_2)) | ||
{ | ||
code += '\n'; | ||
code += ToString((*it++).string); | ||
++current; | ||
} | ||
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_destinyScript = code; | ||
return _scriptPtr = _destinyScript.data(); | ||
} | ||
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void Interpreter::FreeString() | ||
{ | ||
_destinyScript = ""; | ||
_scriptPtr = _destinyScript.data(); | ||
} | ||
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void Interpreter::SkipWhiteSpace() | ||
{ | ||
while (IsWhiteSpace(*_scriptPtr)) | ||
{ | ||
++_scriptPtr; | ||
} | ||
} | ||
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const size_t Interpreter::GetWordLen() | ||
{ | ||
char* endPtr = _scriptPtr; | ||
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while (IsWordChar(*endPtr)) | ||
{ | ||
++endPtr; | ||
} | ||
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return endPtr - _scriptPtr; | ||
} | ||
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const InterpretFlag Interpreter::Interpret() | ||
{ | ||
char* code; | ||
//uint8_t flags[4]; | ||
InterpretFlag returnType; | ||
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size_t wordLen; | ||
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code = nullptr; | ||
returnType = IF_COMMAND; | ||
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SkipSpace(); | ||
wordLen = GetWordLen(); | ||
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return IF_EXIT; | ||
} | ||
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void Interpreter::LoadInterpretStack() | ||
{ | ||
// | ||
} | ||
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void Interpreter::SkipSpace() | ||
{ | ||
bool finished = false; | ||
char next = '\0'; | ||
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while (! finished) | ||
{ | ||
if (! IsWhiteSpace(*++_scriptPtr)) | ||
{ | ||
if (*_scriptPtr == '/') | ||
{ | ||
next = *(_scriptPtr + 1); | ||
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if (next == '/') | ||
{ | ||
finished = LineComment(); | ||
} | ||
else if (next == '*') | ||
{ | ||
finished = BlockComment(); | ||
} | ||
} | ||
else | ||
{ | ||
finished = true; | ||
} | ||
} | ||
} | ||
} | ||
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const bool Interpreter::LineComment() | ||
{ | ||
_scriptPtr += 2; | ||
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while (*(++_scriptPtr)) | ||
{ | ||
if (*_scriptPtr == 0x0A) | ||
{ | ||
return false; | ||
} | ||
} | ||
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return true; | ||
} | ||
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const bool Interpreter::BlockComment() | ||
{ | ||
_scriptPtr += 2; | ||
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while (*(++_scriptPtr)) | ||
{ | ||
if (*_scriptPtr == '*' && *(++_scriptPtr) == '/') | ||
{ | ||
return false; | ||
} | ||
} | ||
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return true; | ||
} |
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