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Maniacs Patch - Call System Functions #3250
Maniacs Patch - Call System Functions #3250
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In Maniacs, CommandOpenSaveMenu is renamed to "Call System Function". I implemented what is closer to our code. Also expanded the code to cover our custom submenus (Cases 8 to 12). Update game_interpreter_map.cpp
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src/game_interpreter_map.cpp
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// Parse common parameters | ||
const int fullscreen_mode = com.parameters[1]; // Broken in Maniac. | ||
const int pause_while_debugging = com.parameters[1]; // unused in our ingame debug screen. |
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Why do both use the same index?
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Maniacs reuses parameter[1] in different cases, I just gave names to the parameters to be easier to read and understand.
src/game_interpreter_map.cpp
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return true; | ||
case 7: // Reset game | ||
return CommandReturnToTitleScreen(com); | ||
case 8: // EASYRPG Inventory menu |
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Is it intentional that an enabled direct menu patch can redirect these menu calls? (the dmpatch redirection is in RequestMainMenuScene
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I will move the EasyRPG extension stuff to a higher ID like 200 onwards to prevent conflicts with upcoming MP version. Otherwise this is fine imo. |
…ent conflicts Minor enhancements
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In Maniacs, CommandOpenSaveMenu is renamed to "Call System Function". I implemented what is closer to our code.
Also expanded the code to cover our custom submenus (Cases 8 to 12).