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WIP.

Compiling

Begin with downloading the repository.

Clone the repository (take note of the recursive option):

git clone https://github.com/EdenGame/Engine --recursive

or, if you've already cloned it but not recursively:

git submodule update --recursive --remote

Or, download the source as a ZIP directly from GitHub. If you've done this, you've made a mistake. This project depends upon a Git submodule to fetch the libraries, meaning that their must be a proper Git structure in order to update them. In the future there will also be a Python script to make this option once again viable.

Now that you have the source, you can begin building. Choose a platform from below and jump to the section related to it.

  • Linux
  • Windows (Coming Soon!)
  • Mac (Coming Soon!)

Linux

Dependencies
Dependency Version Commentary
GCC 8.0+ Can be replaced with Clang 5.0+
CMake 3.8+
SDL 2.0+

For Debian/Ubuntu:

sudo apt install build-essentiall cmake libsdl2-dev
Compiler

Some of the source of this project utilizes C++17 syntax and, most importantly, the new filesystem library, requiring a minimum of GCC 8 and Clang 5. To check what version you currently have enabled for CMake to use, run c++ -v. If you do not already have a new enough version, you must first install it.

For Debian/Ubuntu:

sudo apt install gcc-8 g++-8
# or
sudo apt install clang-5.0 # or newer

However, your system will still continue to use the old version of the compiler. You must either change this globally for your entire system via update-alternatives or locally via environment variables.

Globally:

sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/g++-8 100
# or
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang-5.0 100
# undo (optional):
sudo update-alternatives --remove c++ /usr/bin/g++-8
# or
sudo update-alternatives --remove c++ /usr/bin/clang-5.0
# change current version in use
sudo update-alternatives --config c++

Locally

export CXX=/usr/bin/g++-8
# or
export CXX=/usr/bin/clang-5.0
# undo (optional):
unset CXX

Now that the proper compiler is installed the project can be built. Warning: If cmake has already been run once, changing the compiler will have no effect. First the CMake cache must be cleared before cmake is run again:

rm CMakeCache.txt
cmake .. # executed from <project source>/build
Build

Create and switch to the build directory:

mkdir build && cd build

Build with CMake and make:

cmake ..
make game
# or, to specify a number of processors
make game -j<number of processors>
# or, to use the number in your computer
make game -j$(nproc)

Run it:

./ProjectEden
Build Unit Tests

Switch to the build directory and build with make:

cd build
make tests
./UnitTests

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