-
Notifications
You must be signed in to change notification settings - Fork 2.9k
Issues: EsotericSoftware/spine-runtimes
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Milestones
Assignee
Sort
Issues list
[runtimes] Example for loading attachment images from external sources
bug
#2639
opened Sep 23, 2024 by
badlogic
[ue] Duplicate events emitted if two or more events happen on the same frame
bug
#2620
opened Sep 4, 2024 by
badlogic
[godot] Constraints do not mix out properly when animation is set with TimeScale set to 0
#2607
opened Aug 22, 2024 by
misaki-eymard
[ios][libgdx]premultipliedAlpha Rendering Issue on iOS Compared to Android
#2586
opened Jul 25, 2024 by
zyvv
[godot] no support for world position/rotation physics
enhancement
#2573
opened Jul 8, 2024 by
yoont4
[ue] Crash accessing deleted UTrackEntry as renderer object
bug
#2557
opened Jun 20, 2024 by
sgarces
[godot] Error during creation of a SpineAnimationTrack node if the skeleton has animations under a folder
bug
#2460
opened Feb 20, 2024 by
misaki-eymard
[unity] Provide alternative to [SpineSkin] string with cached Skin reference
enhancement
#2453
opened Jan 18, 2024 by
HaraldCsaszar
[godot][feature request] SkeletonRenderSeparator/SkeletonPartsRenderer nodes or alternative
#2430
opened Dec 7, 2023 by
PonioFurr
Previous Next
ProTip!
Updated in the last three days: updated:>2024-10-26.