This project is part of my (Daniel Muñoz) final degree project for the videogame degree at San Jorge University.
It is divided into a few sections that were developed over time.
The main sections are:
- OOP: This scene is the primary OOD prototype implementation, with the scene and scripts used for it in the same folder.
- DOP: This scene is the primary DOD prototype implementation, with the scene and scripts used for it in the same folder.
Apart from that, there are other implementations (for OOD prototyping) in the old OOP_Game.
Another section showed the initial implementations of OOD and DOD when the files were being created and DOD was being learned. These files can be found here.
Lastly, a part of the project comes from Matthew J. Spencer, who did a fantastic job showcasing multiple implementations and uses regarding DOD, cache, and GPU usage. Which project can be found on his link or in this repository used for testing and learning purposes.
Other folders like Samples contain implementations that came from established packages to learn their implementations.
Lastly, the Plugins folder contains multiple Asset Store projects that helped me to learn more about the implementations and code-specific problems and studying about the DOD paradigm overall.