2.4.0
Pre-release
Pre-release
WARNING
Error was found where models without any texture set wouldn't be able to save and worst case corrupt save files.
Please wait for next version before using such models or use FMT 2.3.0!
Changes
Among various adjuments and improvements, the most noticeable:
- improvement in the session handling protocol, more reliable, password is also now (basic) hashed locally
- Texture Groups - hold multiple alternative textures in one model
- can be assigned to the whole model, or to groups individually
- most texture functions moved to the texture tree (open using "Manage Textures" in toolbar), e.g. edit, select, generate
- remove a texture from a model completely by setting in the model editor the texture group to "none"
- Texture Editor supports painting on any loaded texture group
- moved "ray-pick" to be UPS rather than FPS based, should give stability on painting
- added "drag_painting" setting to enable 'mouse drag' painting, beware, it is FPS consuming right now
- AutoTexture Positioneer now supports to select specific groups OR whole model to process, that way adding support for groups having U/V Made for another texture/group
- a-t-p should also leave now 1 pixel free on borders of a texture
- Texture U/V reset also supports optional selection of group, instead of resetting the whole model
- separated ModelGroup Editor into a Model and a Group Editor
- added Author/Creator List management, available in the Model Editor
- and various more!
Install as always.