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FractalUK edited this page Nov 26, 2013 · 12 revisions

Science Labs can do many things

Science Research

A Lab's First and primary use is to create Science based on three things, which planet they are near, how smart the Kerbal is (low Stupidity trait) and what their altitude is. Generally the closer it is to the surface the more science the lab will collect though there is a minimum height as well.(ie. you don't get more science per day at 100km over 200km at Moho)

This function requires 5MW of continuous power.

The science lab does not need to be the focused vessel to generate science, so long as it has power available you may pilot other vessels and science will continue to generate "in the background." In order to gain this science you must switch to the craft in order to receive it, it is transferred automatically upon loading of the craft ingame.

Note: this function will only work in career mode.

Approximate Science per planet near Optimal Height

  • Kerbin - 0.017
  • Moho - 3
  • Jool - 1.2

Create Antimatter

This Creates Antimatter at a very slow rate at a cost of up to 5000MW (5GW), you do not need to provide 5000MW (5GW) for this to run, but it will run faster the more power you provide. Production is 1% efficient in turning energy into mass but since antimatter must be generated as particle/anti-particle pairs, the overall production of antimatter is only 0.5% efficient.

When fully powered, the lab will generate 2.78x10^(-4) mg antimatter/second or 24mg/day.

The science lab does not need to be the focused vessel to generate antimatter, so long as it has power available you may pilot other vessels and antimatter will continue to generate "in the background."

Reprocess Nuclear Fuel

You can use a Science Lab to turn your nuclear waste back into Nuclear Fuel. You don't get 100% of the fuel back, but some is better than nothing right?

Electrolysis

Electrolysis has a variety of functions depending upon the location in which you make use of it. When splashed down in ocean, you can use the option to produce Hydrogen and Oxygen (LiquidFuel and Oxidiser) from the water in the ocean.

Likewise, when landed on the water-ice surface of Vall, operation is the same as above.

On Duna, electrolysis of water can also be performed but the water must also be baked out of the soil before the electrolysis can take place, this increases the energy cost of producing each ton of fuel by around 25% and consequently slows the process.

On the Mun, Ike and Tylo, you will instead use Electrolysis to produce Aluminumand Oxygen from the local crust. This will provide fuel for the Aluminum Hybrid Rocket.

Centrifuge Deuterium

Requires a science lab to be splashed down in ocean, at which point an "Activate Centrifuge" option will appear on the science lab. This option requires 43.5MW of power and will produce 0.5Kg (also 0.5 units) of Deuteriumper hour.

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