Please note that this project is community driven and is not an official Mapbox product.
We welcome feedback and contributions.
This Flutter plugin allows to show embedded interactive and customizable vector maps inside a Flutter widget. For the Android and iOS integration, we use mapbox-gl-native. For web, we rely on mapbox-gl-js. This project only supports a subset of the API exposed by these libraries.
This package is available on pub.dev.
Get it by running the following command:
flutter pub add mapbox_gl
A secret access token with the Downloads: Read
scope is required for the underlying Mapbox SDKs to be downloaded.
Information on setting it up is available in the Mapbox documentation:
Android,
iOS.
If the properly configured token is not present, the build process fails with one the following errors (for Android/iOS respectively):
* What went wrong:
A problem occurred evaluating project ':mapbox_gl'.
> SDK Registry token is null. See README.md for more information.
[!] Error installing Mapbox-iOS-SDK
curl: (22) The requested URL returned error: 401 Unauthorized
Include the JavaScript and CSS files in the <head>
of your index.html
file:
<script src='https://api.mapbox.com/mapbox-gl-js/v2.7.0/mapbox-gl.js'></script>
<link href='https://api.mapbox.com/mapbox-gl-js/v2.7.0/mapbox-gl.css' rel='stylesheet' />
Note: Look for latest version in Mapbox GL JS documentation.
A public access token must be provided to a MapboxMap widget for retrieving styles and resources. While you can hardcode it directly into source files, it's good practise to retrieve access tokens from some external source (e.g. a config file or an environment variable). The example app uses the following technique:
The access token is passed via the command line arguments when either building
flutter build <platform> --dart-define ACCESS_TOKEN=YOUR_TOKEN_HERE
or running the application
flutter run --dart-define ACCESS_TOKEN=YOUR_TOKEN_HERE
Then it's retrieved in Dart:
MapboxMap(
...
accessToken: const String.fromEnvironment("ACCESS_TOKEN"),
...
)
Feature | Android | iOS | Web |
---|---|---|---|
Style | ✅ | ✅ | ✅ |
Camera | ✅ | ✅ | ✅ |
Gesture | ✅ | ✅ | ✅ |
User Location | ✅ | ✅ | ✅ |
Style DSL | ❌ | ❌ | ❌ |
Raster Layer | ✅ | ✅ | ✅ |
Symbol Layer | ✅ | ✅ | ✅ |
Circle Layer | ✅ | ✅ | ✅ |
Line Layer | ✅ | ✅ | ✅ |
Fill Layer | ✅ | ✅ | ✅ |
Hillshade Layer | ✅ | ✅ | ✅ |
Heatmap Layer | ❌ | ❌ | ❌ |
Vector Source | ✅ | ✅ | ✅ |
Raster Source | ✅ | ✅ | ✅ |
GeoJson Source | ✅ | ✅ | ✅ |
Image Source | ✅ | ✅ | ✅ |
Expressions | ✅ | ✅ | ✅ |
Symbol Annotation | ✅ | ✅ | ✅ |
Circle Annotation | ✅ | ✅ | ✅ |
Line Annotation | ✅ | ✅ | ✅ |
Fill Annotation | ✅ | ✅ | ✅ |
Map styles can be supplied by setting the styleString
in the MapOptions
. The following formats are supported:
- Passing the URL of the map style. This can be one of the built-in map styles, also see
MapboxStyles
or a custom map style served remotely using a URL that start with 'http(s)://' or 'mapbox://' - Passing the style as a local asset. Create a JSON file in the
assets
and add a reference inpubspec.yml
. Set the style string to the relative path for this asset in order to load it into the map. - Passing the style as a local file. create an JSON file in app directory (e.g. ApplicationDocumentsDirectory). Set the style string to the absolute path of this JSON file.
- Passing the raw JSON of the map style. This is only supported on Android.
Support for offline maps is available by side loading the required map tiles and including them in your assets
folder.
-
Create your tiles package by following the guide available here.
-
Place the tiles.db file generated in step one in your assets directory and add a reference to it in your
pubspec.yml
file.
assets:
- assets/cache.db
- Call
installOfflineMapTiles
when your application starts to copy your tiles into the location where Mapbox can access them. NOTE: This method should be called before the Map widget is loaded to prevent collisions when copying the files into place.
try {
await installOfflineMapTiles(join("assets", "cache.db"));
} catch (err) {
print(err);
}
An offline region is a defined region of a map that is available for use in conditions with limited or no network connection. Tiles for selected region, style and precision are downloaded from Mapbox using proper SDK methods and stored in application's cache.
-
Beware of selecting big regions, as size might be significant. Here is an online estimator https://docs.mapbox.com/playground/offline-estimator/.
-
Call
downloadOfflineRegionStream
with predefinedOfflineRegion
and optionally track progress in the callback function.
final Function(DownloadRegionStatus event) onEvent = (DownloadRegionStatus status) {
if (status.runtimeType == Success) {
// ...
} else if (status.runtimeType == InProgress) {
int progress = (status as InProgress).progress.round();
// ...
} else if (status.runtimeType == Error) {
// ...
}
};
final OfflineRegion offlineRegion = OfflineRegion(
bounds: LatLngBounds(
northeast: LatLng(52.5050648, 13.3915634),
southwest: LatLng(52.4943073, 13.4055383),
),
id: 1,
minZoom: 6,
maxZoom: 18,
mapStyleUrl: 'mapbox://styles/mapbox/streets-v11',
);
downloadOfflineRegionStream(offlineRegion, onEvent);
Add the ACCESS_COARSE_LOCATION
or ACCESS_FINE_LOCATION
permission in the application manifest android/app/src/main/AndroidManifest.xml
to enable location features in an Android application:
<manifest ...
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
Starting from Android API level 23 you also need to request it at runtime. This plugin does not handle this for you. The example app uses the flutter 'location' plugin for this.
To enable location features in an iOS application:
If you access your users' location, you should also add the following key to ios/Runner/Info.plist
to explain why you need access to their location data:
xml ...
<key>NSLocationWhenInUseUsageDescription</key>
<string>[Your explanation here]</string>
Recommended explanation about "Shows your location on the map and helps improve the map".
We welcome contributions to this repository! If you're interested in helping build this Mapbox-Flutter integration, please read the contribution guide to learn how to get started.