-
-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix AAA and Modular vest using hardsteel [Experimental] #190
Merged
TheGoatGod
merged 28 commits into
GMC-Modding-Team:master
from
therealestchoochoo:master
Oct 4, 2023
Merged
Fix AAA and Modular vest using hardsteel [Experimental] #190
TheGoatGod
merged 28 commits into
GMC-Modding-Team:master
from
therealestchoochoo:master
Oct 4, 2023
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
edited mods 1 modular vest 2 AAA no blacklist I changed the items made out of hardsteel to qt_steel as was done before
changes how the game spawns those item groups by using an extend and copy from.
This fixes the container bug with AAA by matching the modded items with the base weight and length of the 300blk ammo in DDA, this also changes the stack size to fix this issue
fix ammo and magazine being left in the item group causing crashes
Changes how 42 spawns items as to not override DDA,
Prevents AAA items from overwriting DDA
fix samll error of missing comma
CHanges the item spawning as well as the armor and hardsteel into qt_steel. plus fixes the time error as well.
Changes the spawning to not overwrite DDA
Update akimbo mod to not overwrite DDA
Removes the waist flag in favor of torso coverage along with torso waist
Changes to make sure that they do not overwrite the DDA
Changes spawning as to not overwrite DDA as as well as change the belts to match the base game
Fix errors in mod along with fixing item spawns over writing DDA
Changes spawning mutations and adds pocket data fixing NPCS
This reverts commit 9e19518.
Same as removed push just without ignored files pushed
Changes item groups to not override DDA
Fixes item groups after last patch
No longer overwrite DDA
Fix item groups again. Think before committing choo choo. Or just use a computer and not your phone.
+1 Approve |
needs linting somewhere i will do this on my pc might be unrelated to your work |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
edited mods
1 modular vest
2 AAA no blacklist
I changed the items made out of hardsteel to qt_steel as was done before
name: hardsteel fix
about: This is meant to fix the hardsteel requirement in AAA and modular vests
title: "[Experimental]"
labels: Experimental F, bug
[AAA_no_blacklist]
[Modularvests]
[AAA-no-blacklist]
a. [using hardsteel]
2 [modular vest]
a. [using hardsteel]