Note: in GM2022+, this extension is superseded by the official GOG extension
Maintained by: YellowAfterlife
This extension wraps GOG.com SDK for use in GameMaker: Studio and GameMaker Studio 2 games.
It covers the basic functionality - achievements, stats, and leaderboards, plus a few other commonly used functions.
Naming convention used here follows that of built-in Steam functions, so if you've done Steam integrations for games before, you'll have an easy enough time with this.
Note: you need to be an approved developer on GOG Galaxy Dev Portal to make use of Galaxy SDK.
Download or clone the repository.
Create a "GOG" directory and extract GOG SDK (v1.138 was used as of writing this) into there.
Binaries are then built as following:
-
Windows: Open the included Visual Studio project (GOG.gml.sln; VS2015 was originally used) and compile for x86.
This will also automatically set up new functions in the extension if you have gmxgen added to your PATH.
-
Mac OS: Run
build-osx.sh
. You'll need XCode command line tools installed.
Once new binaries were made, you can either add the updated extension to your project directly (by drag-and-dropping it onto the workspace area in GMS1/GMS2) or open the test project in GMS1, export the extension to GMEZ, and import it to your project.
- David of Vertigo Gaming for sponsoring initial development of this extension for use in Cook, Serve, Delicious! and Cook, Serve, Delicious! 2!!.