A tool for Elite Dangerous that helps to use Neutron Highways
This project is a continuation of EDRouteManager that I made a while ago but never really finished. Because I became much better at coding since then, I decided to rework the project from scratch rather than continuing it.
The main features of this program are easy calculation of Neutron Highways and automatically copying the next system of the route to the clipboard to avoid the need to tab out of the game in every system.
- Linux Steam Play support
- Linux standalone binary
- custom game log directory
- Implementation of other Spansh plotters
- dark mode
- UI redesign
Running the program on Windows is as easy as downloading the latest standalone EXE or MSI installer from the releases tab and running it.
Note: EDNeutronAssistant is still a bit unstable on linux, but support will improve over time.
To run the program on linux, you can follow these steps:
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Install Python 3.9 (older versions might work, but not tested)
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Install the required packages with your package manager
Debian-based distros (Ubuntu, Linux MINT, etc.):
$ sudo apt install python3 python3-pip python3-tk xsel git
RHEL-based distros (Fedora, etc.):
$ sudo dnf install python3 python3-pip python3-tkinter xsel git
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Clone this repository
$ git clone https://github.com/Gobidev/EDNeutronAssistant.git
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Install the required pip packages
$ pip3 install -r EDNeutronAssistant/requirements.txt
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Run EDNeutronAssistant.py
$ python3 EDNeutronAssistant/EDNeutronAssistant.py
To hide the console, you can run the program inside a screen or tmux session and then detach from that.
The UI of EDNeutronAssistant is split into three main parts.
At the top, the current status of the route like the current system and information about the next system are displayed.
Below that, the application log shows exact information about what happened when. This is mainly useful for identifying issues and better understanding the functionality of the program.
To calculate a route, the route calculator at the bottom provides two options:
You can either calculate a simple neutron route, which uses the Spansh Neutron Router to quickly calculate a route using Neutron Highways. The Source System, Efficiency and Jump Range will automatically be filled in based on your current location and ship build.
The second option is to calculate an exact route, which uses the Spansh Galaxy Plotter to calculate a route that considers ship fuel usage, refueling stars and neutron supercharges, but be aware that the calculation of this kind of route can take up to several minutes. The route will be calculated based on your current ship build, so make sure to be in the ship that you want to use for the route.
If you run into any issues while using the program or have suggestions for additional features, create an Issue so I can take a look at it and make the experience as smooth as possible.
Special thanks to Gareth Harper (Spansh), the creator of the Spansh plotters. Without these plotters, this program would never have existed and Neutron Highways in Elite: Dangerous wouldn't be nearly as accessible.
This project is licensed under the MIT license