Hackmud is a multiplayer online game about hacking, where you can write your own scripts. I'm a player, and here are some sample scripts :).
Look in the 'scripts' folder for files ending in '.js'. Copy these files into your game's script directory, and then in-game, run #up <scriptname>
. You should then be able to use the scripts in-game!
Depending on your platform, your game's script directory can be found in %APPDATA%\hackmud\<username>\scripts
(Windows), or ~/.config/hackmud/<username>/scripts
(Mac & Linux).
You might want to run #edit <some_script>
in-game in order to create the directory. Note that #edit has a few platform-specific bugs at the moment, so it can be a good idea to just open scripts directly in an editor of your choice.
I welcome contributions! Couple rules:
- All contributions must be made available under the same license as I have (i.e., public domain, with redundant CC0 and Unlicense)
- No functional lock cracking scripts. I'll accept certain incomplete (non-functional) lock cracking scripts, but not completed ones.
- If you add obvious backdoors, please point them out via a comment ;).
Since this is a multiplayer game and I am pretend-rich, I can offer in-game credits (GC) to people who want to write sample code rather than crackking NPCs or PVPing. Contact me to make arrangements.
This project is hereby dedicated to the public domain.
If that doesn't work in your jurisdiction, you may also use it under the terms of CC0 (https://creativecommons.org/publicdomain/zero/1.0/), or the Unlicense (http://unlicense.org/).
Basically, I don't want copyright to mess with my enjoyment of the game :).