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UI: deck: order lists correctly #287

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Jan 26, 2024
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8 changes: 4 additions & 4 deletions zzre/game/systems/ui/ScrDeck.cs
Original file line number Diff line number Diff line change
Expand Up @@ -443,10 +443,10 @@ private void CreateGridList(DefaultEcs.Entity entity, ref components.ui.ScrDeck

private IEnumerable<InventoryCard> AllCardsOfType(in components.ui.ScrDeck deck) => deck.ActiveTab switch
{
Tab.Items => deck.Inventory.Items,
Tab.Fairies => deck.Inventory.Fairies,
Tab.AttackSpells => deck.Inventory.AttackSpells,
Tab.SupportSpells => deck.Inventory.SupportSpells,
Tab.Items => deck.Inventory.Items.OrderBy(c => c.cardId.EntityId),
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There the sorting is unfortunately not quite correct, but Zanzarah is a bit weird with this:
There is a column in the ItemRow, currently still called Unknown (should probably be Type) that is used as first sorting term with the order 1 -> 0 -> everything else
The EntityId is used as a secondary sorting term

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@AcipenserSturio AcipenserSturio Jan 26, 2024

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fixed
that's so obscure lol, love it

Tab.Fairies => deck.Inventory.Fairies.OrderBy(c => -c.level),
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nitpick: OrderByDescending would be slightly more clear

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Glad to know more api, fixed

Tab.AttackSpells => deck.Inventory.AttackSpells.OrderBy(c => c.cardId.EntityId),
Tab.SupportSpells => deck.Inventory.SupportSpells.OrderBy(c => c.cardId.EntityId),
_ => Enumerable.Empty<InventoryCard>()
};

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