description |
---|
Everything about DeluxeMenus requirements! |
{% hint style="warning" %}
IMPORTANT!
left/right/shift_left/shift_right/middle
click requirements won't work unless you also have their respective click commands. This is true even if you have set the success_commands
option
{% endhint %}
# Other available requirement types: # open_requirement: # view_requirement: # left_click_requirement: # right_click_requirement: # shift_left_click_requirement: # shift_right_click_requirement: click_requirement: # Minimum requirements are optional. # If they are not set, then all # requirements will be needed for the # click commands to be executed. # In this example, only one of the # requirements will be needed. minimum_requirements: 1 # This option is good for when you use minimum_requirements. # Instead of the plugin checking all the requirements, # it will stop when it has enough. stop_at_success: true requirements: # You can define multiple requirements. # Each requiremnt should have a unique name. requirement_name: type: TYPE # These commands will be exeucted if # the requirement they're set for is # met even if the others are not. # You should be careful and not confuse # these with click_commands: !!! success_commands: - "[ACTIONTYPE] ACTION" - "[ACTIONTYPE] ACTION" # These commands will be executed if # the requirement they're set for is # not met even if the others are. deny_commands: - "[ACTIONTYPE] ACTION" - "[ACTIONTYPE] ACTION" # This option is only required if you # want ot use minimum_requirements: # Minimum requirements will only work # for the optional requirements optional: true # This can only be defined for open and # left/right click requirement deny_commands: - "[ACTIONTYPE] ACTION" - "[ACTIONTYPE] ACTION"
Requirements allow you to restrict certain actions or even an entire menu and only allow certain players to see and/or use the menu.
Type | Description |
---|---|
Open Requirement | Defines the requirements to open the menu. |
View Requirement | Defines the requirements to see an item in the menu. |
(Shift) Left/Right Click Requirements | Defines the requirements to (shift) left/right click an item. |
{% hint style="info" %}
- Placeholders and arguments can be used in the requirements.
- If you set multiple requirements, all of them should be met (Use JavaScript type or minimum_requirements to add optional requirements). {% endhint %}
{% hint style="warning" %} When inverting requirements, make sure you put the type in quotation marks. This is because "!" is a special symbol in YAML so it will break the syntax.
ex: type: "!has permission"
{% endhint %}
type: has permission permission: TEXT
Checks if the player has the specified permission.
To invert the requirement (Check if the player doesn't have the permission) you can simply add the exclamation mark before the type name (like this type: "!has permission"
).
type: has money amount: #
Checks if the player has the specified amount of money (Vault is required).
To invert the requirement (Check if the player doesn't have the amount of money) you can simply add the exclamation mark before the type name (like this type: "!has money"
).
{% hint style="info" %}
To use a placeholder as a value for the amount, replace the amount:
field with placeholder:
.
{% endhint %}
type: has item # material option supports material names, placeholders and arguments. material: "TEXT" data: # # represents the CustomModelData the item should have. modeldata: # amount: # name: "TEXT" # lore can also be one single string: lore: "TEXT" lore: - "TEXT" # if this is enabled then the plugin will look for items that contain the value # set at the option "name" in their name and not for the exact value name_contains: boolean # if this option is enabled then the plugin will check for the item name, # without caring about the case. name_ignorecase: boolean # if this is enabled then the plugin will look for items that contain the value # set at the option "lore" in their lore and not for the exact value lore_contains: boolean # if this option is enabled then the plugin will check for the item lore, # without caring about the case. name_ignorecase: boolean # if this option is enabled, the plugin will consider only the items that # have no custom model data, no display name and no lore. strict: boolean # decides if the plugin should also check the armor slots of the player when # looking for items armor: boolean # decides if the plugin should also check the off hand of the player when # looking for items offhand: booleanRequired fields:
- Material
Checks if the player has the specified item in the inventory.
To invert the requirement (Check if the player doesn't have the item) you can simply add the exclamation mark before the type name (like this type: "!has item"
).
{% hint style="warning" %} Meta uses Persistent Data Containers which means this feature will only work on servers that are 1.14 or newer! {% endhint %}
type: has meta key: "TEXT" meta_type: <STRING, BOOLEAN, DOUBLE, LONG, INTEGER> value: EXPECTED VALUERequired fields:
- key
- meta_type
- value
Checks if the player has the specified meta.
If the meta_type
is a number format (DOUBLE, LONG, INTEGER) it will check if the player's meta value is greater than or equal to the value
To invert the requirement (Check if the input doesn't match the output) you can simply add the exclamation mark before the type name (like this type: "!has meta"
).
type: has exp amount: # level: boolean # true if you want to check for exp levels, false for exp pointsRequired fields:
- amount
Checks if the player has the exp level or points.
If the level
option does not exist, it will check for exp points by default
To invert the requirement (Check if the input doesn't match the output) you can simply add the exclamation mark before the type name (like this type: "!has exp"
).
type: is near location: "WORLDNAME,X,Y,Z" distance: #Required fields:
- location
- distance
Checks if the player is within distance
of location
.
To invert the requirement (Check if the input doesn't match the output) you can simply add the exclamation mark before the type name (like this type: "!is near"
).
type: javascript expression: 'EXPRESSION'Example:
type: javascript expression: '%vault_eco_balance% >= 100'
Evaluates a JavaScript expression that must return true or false.
type: string equals input: "TEXT" output: "TEXT"Example:
type: string equals input: "%server_name%" output: "HelpChat"
Checks if input:
matches output:
(Case sensitive).
To invert the requirement (Check if the input doesn't match the output) you can simply add the exclamation mark before the type name (like this type: "!string equals"
).
type: string equals ignorecase input: "TEXT" output: "TEXT"Example:
type: string equals ignorecase input: "%server_name%" output: "helpchat"
Checks if input:
matches output:
(Case insensitive).
To invert the requirement (Check if the input doesn't match the output) you can simply add the exclamation mark before the type name (like this type: "!string equals ignorecase"
).
type: string contains input: "TEXT" output: "TEXT"Example:
type: string contains input: "%server_name%" output: "chat"
Checks if input:
contains output:
(Case sensitive).
To invert the requirement (Check if the input doesn't contain the output) you can simply add the exclamation mark before the type name (like this type: "!string contains"
).
type: regex matches input: "TEXT" regex: "EXPRESSION"
Checks if input:
contains the regular expression in regex:
.
Visit this site to create regular expressions easily.
To invert the requirement (Check if the input doesn't contain the regular expression) you can simply add the exclamation mark before the type name (like this type: "!regex matches"
).
type: (==, >=, <=, !=, >, <) input: # output: #
Compares input:
with output:
.
{% hint style="success" %} Now both the input and the output support floating point values. {% endhint %}
Comparator | Description |
---|---|
== |
input: equals to output: |
>= |
input: greater than or equals to output: |
<= |
input: less than or equals to output: |
!= |
input: not equals to output: |
> |
input: greater than output: |
< |
input: less than output: |
open_requirement:
requirements:
example_1:
type: has permission
permission: open.menu.one
deny_commands:
- "[message] &cYou don't have the permission."
view_requirement:
requirements:
example_2:
type: string equals
input: "%player_is_op%"
output: "yes"
# left_click_requirement: or
right_click_requirement:
requirements:
example_3:
type: has money
amount: 100
deny_commands:
- "[message] &7You don't have enough money."
click_requirement:
minimum_requirements: 1
stop_at_success: true
deny_commands:
- "[message] &7You don't have 1 of the 2 permissions required."
requirements:
perm1:
type: has permission
permission: perm.1
perm2:
type: has permission
permission: perm.2
click_commands:
- "[message] &7You have 1 of the 2 permissions required."