v0.0.2
Looper v0.0.2
This release focuses mostly on porting Looper engine/editor from OpenGL
to Vulkan
.
Changelog:
Engine:
- Change camera zoom min/max levels[#107]
- Fix bug with IndexBuffer creation on new Level[#105]
- Cleanup Vulkan stuff[#77]
- Fix issue with rendering lines[#101]
- Make updating DescriptorSets work with having mutiple frames in flight[#97]
- Memory not freed after Game closes in Editor mode[#95]
- Figure out the way to optimize rendering of Pathfinder nodes[#93]
- imgui keyboard input not working[#91]
- Loading new textures doesn't work[#85]
- Fix issue with incorrect blending of sprites[#67]
- Cleanup sync objects[#72]
- Recreate command buffers at the begining of each draw loop[#70]
- Switch to Vulkan[#41]
Editor:
- Fix issue when loading Level when there's already one loaded[#111]
- Fix bug with creating new Level when with already loaded one[#109]
- Fix creating new Levels after porting to Vulkan[#89]
- Adding new Objects is not working after porting to Vulkan[#84]
- Re-enable rendering Editor objects after porting to Vulkan[#82]
- Re-enable Editor objects after porting to Vulkan[#80]
- Re-enable Game mode after porting to Vulkan[#75]
- Fix issue with selecting Objects in Editor[#68]
- Fix issue with having to save the Level before playing it[#53]
Misc:
- Update README[#55]
- Clear SA issues (v0.0.2)[#100]
- Cleanup StaticAnalysis issues[#62]
- Bump CMake version[#64]
- Update Imgui to use Vulkan[#43]
- Use IMGUI directly not through example[#34]