This is a blank project that you can use to as a base for your own game with the SpatialOS GDK for Unity. It has the GDK boilerplate required to start developing games for SpatialOS:
- A Unity project already setup with the SpatialOS GDK for Unity.
- Sample deployment configurations for local and cloud.
- Client-worker and server-worker JSON configuration files.
- Client-worker and server-worker connectors & worker prefabs.
- A set of Unity Scenes to use in development.
- Build configuration with sensible defaults.
- An empty snapshot and stub code for generating new snapshots in the Unity Editor.
We are not currently accepting public contributions - see our contributions policy. However, we are accepting issues and will gratefully appreciate your feedback.
- Your access to and use of the Unity Engine is governed by the Unity Engine End User License Agreement. Please ensure that you have agreed to those terms before you access or use the Unity Engine.
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