An example implementation of an FPS game on the GDK for Unity
The GDK for Unity First-Person Shooter (FPS) Starter Project is an example implementation of an FPS-genre game on top of the SpatialOS GDK for Unity. It features:
- Basic player spawning, movement, and shooting systems.
- An implementation of simulated players for load-testing.
- Variable-sized map generation.
Note: The FPS Starter Project is not production ready. For example, the shooting and movement systems are client-side authoritative. If you shipped a game based on the FPS Starter Project without hardening these systems, these systems would be vulnerabilities that a bad actor could exploit.
We are not currently accepting public contributions - see our contributions policy. However, we are accepting issues and will gratefully appreciate your feedback.
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