Skip to content

v0.2 - beta

Pre-release
Pre-release
Compare
Choose a tag to compare
@J0K0SAN J0K0SAN released this 24 Oct 15:11
· 34 commits to master since this release
bbd6f87
  • Renamed VectorUtils to Vector3Util class
  • Renamed VectorMathUtils to Vector3MathUtils class
  • Created VertexUtils class
  • Created UVUtils class
  • Changed vertex from int[] to long packed like rbg int value in java awt
  • Changed uv from int[] to int packed like rbg int value in java awt
  • Changed everything needed to work with the new vertex and uv
  • Added texture to the Material class
  • Changed Image class pixel storage from BufferedImage to int[]
  • Added default texture adding to SOMImporter
  • Fixed affine texture mapping uv position swapping bug
  • Changed affine texture mapper to work only with integers!
  • Fixed some affine texture mapping bugs
  • Moved zBuffer from Camera to SceneRenderer
  • Changed Image class name to Texture
  • Fixed affine texture mapping texture deformation bug!!
  • Optimized zbuffer
  • Added affine texture mapper texture to uv size interpolation
  • Fixed zbuffer bug
  • Renamed UVUtils to Vector2Utils
  • Added MouseInputManager class (handles mouse events)
  • Added MouseListener interface (sends mouse events)
  • Added MouseEvent class (contains event data)
  • Optimized KeyInputManager
  • Added JunitTests and commented MathUtils class
  • Added JunitTests and commented VertexUtils class
  • Added JunitTests and commented Vector3Utils class
  • Added JunitTests and commented Vector3MathUtils class
  • Added JunitTests and commented Vector2Utils class
  • Renamed Vector3MathUtils to VectorMathUtils because it handles 3d and 2d vectors
  • Changed Camera 2d vectors from int[] to int of Vector2Utils
  • Fixed sine, cosine precision bug of MathUtils class
  • Added surface subdivision to blender som exporter to fix affine texture mapping displacement (like ps1 did :D)
  • Improved MathUtils sine, cosine, tangent performance
  • Improved affine texture mapper performance (added bitshift to uv interpolation)
  • Added comments to the Animation class
  • Added comments to the Mesh class
  • Added comments to the Light class
  • Added comments to the Scene class
  • Added comments to the Camera class
  • Added comments to the Texture class
  • Added comments to the Material class
  • Added comments to the Transform class
  • Added comments to the SceneFrame class
  • Added comments to the SceneObject class
  • Added comments to the SceneAnimator class
  • Added comments to the SceneRenderer class
  • Added comments to the CameraEvent class
  • Renamed EventDispatcher of graphics event package to GraphicsEventDispatcher
  • Added comments to the CameraListener interface
  • Added comments to the GraphicsEventDispatcher class
  • Added comments to the EventDispatcher class
  • Added comments to the UpdateListener interface
  • Added comments to the UpdateEvent class
  • Changed GameManager update from swing Timers to Threads
  • Changed KeyInputManager thread synchronizing from semaphores to synchronized list
  • Changed SceneRenderer to work with 2 threads, 1 for transformations, and other for drawing (needs to be refactored, its a mess now)
  • Added SceneRasterizer class
  • Changed graphics update type of UpdateEvent to render and rasterize update type
  • Changed graphicsUpdate thread of GameManager to renderUpdate and rasterizeUpdate
  • Now the SceneRenderer does the transformations and the SceneRasterizer draws the Scene
  • Performance improved with this new graphics pipeline!!!
  • Updated SceneRenderer comments and added comments to the SceneRasterizer class
  • Added PixelShader class! (is called to shade when a pixel in the Camera is set)
  • Added Shader class! (is called to shade the vertexes and polygons by the SceneRenderer)
  • Updated some comments
  • Added RenderUtils class (provides methods needed at the rendering process)
  • Deleted SceneRasterizer class
  • Removed multithreaded rendering pipeline to fix multiple camera rendering bug
  • Fixed some bugs
  • Added Profiler class!! (shows informations about what the engine is currently doing)
  • Added benchmarks and optimized some things
  • Changed vertexes from long to int[] (performance reasons)
  • Changed vectors from long to int[] (performance reasons)
  • Changed everything to work with int[] again
  • Renamed VectorMathUtils class to Vector3MathUtils because with int[] (to handle only 3D vectors/int arrays with length >= 3)
  • Added Vector2MathUtils class (to handle only 2D vectors/int arrays with length >= 2)
  • Added VectorUtils class (provides methods for swapping vectors and so on)
  • Removed Vector2Utils class
  • Removed Vector3Utils class
  • Fixed flickering bug (changed from Canvas to JPanel)
  • Performance improvement
  • Improved Profiler (showing pressed key and mouse clicks now)
  • Fixed some bugs
  • Added flat shading!!
  • Fixed some bugs
  • Fixed projection bug
  • Fixed some bugs
  • Added new methods to VectorUtils and MathUtils
  • Added lerp method to the ColorUtils
  • Optimized random algorithm and added ranged random method to MathUtils
  • Optimized and improved the default Shader
  • Fixed some bugs
  • Added gouraud shading to the affine texture mapping algorithm in RenderUtils
  • Added vertex normal exporting/importing
  • Fixed growing ram usage bug (it was the foreach light loop in the Shader class, wtf ???,
    it fixed when i changed to for loop, now changed all foreach to for loops)
  • Fixed depth buffer bug!!! (added per pixel depth value interpolation)
  • Added Vertex class
  • Added Face class
  • Changed things to work with Face and Vertex class
  • Added per pixel depth value interpolation to the affine texture mapper
  • Improved performance of Face drawing algorithms
  • Fixed bugs and improved performace in ColorUtils class
  • Fixed bugs
  • Improved performance
  • Added some default models to the resources folder
  • Fixed some bugs
  • Improved precision of som exporter/importer
  • Renamed SceneFrame to SceneWindow
  • Moved JPanel from each Camera to 1 JPanel in the SceneWindow (less ram usage, fixed flickering bug when more than 1 Camera is active)
  • Moved projection type, rendering type... from camera to shader class in form of constants