A Minecraft skin editor.
⚠️ Deprecation notice: This repo is now read-only and I'll not add new features, accept PRs nor accept issues. If you would like to continue working on this repo please fork it.
This is an ambitious project I started back in 2016. A full Minecraft skin editor that is capable of helping professional or hobbyist skin creators to create and edit their Minecraft skins.
The project was made in VB.net using an OpenGL wrapper called OpenTK for rendering.
- Full 3D view of the skin with zooming, moving and rotating
- Steve and Minecraft 1.8 Alex models are fully supported
- Different brush sizes (1x1, 2x2, 3x3) and modes (Fill, Mirror, Camo)
- 2nd layer textures on the skin are fully supported
- A pre-1.8 skin editing mode
- Ability to directly download an existing player skin from Mojang servers or uploading it through the app with a single click (API changes resulted disabling some functionality in the meantime)
This skin belongs to DepressedDiachi
This skin belongs to Notch the creator of Minecraft
The project is abandoned in the meantime. But I have intentions to continue working with it for fun.
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Convert the project to .NetCore C#
In its current state the project needs some serious refactoring as when I started I wasn't really know what I am doing. So, I have this plan to build the project from scratch using .NetCore C# with some assistance from the original base code.
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Use WPF instead of Windows Forms
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Convert the rendering method to use VBOs.
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Add layers
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Add more effects
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2D Edit
Add the ability to edit the texture in 2D view, can be used to add easter eggs in the unused portions of the skin
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Add grid
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Improved GUI (More like Photoshop)
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New menu to make fast custom skins (Really don't know what that mean but it was in my old TODO so I added it anyways)
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Add a render engine to render images in different poses
You can download the latest version from here.
For all releases check here.