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Release 0.15.0

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@Kruptein Kruptein released this 14 Apr 16:03
· 3366 commits to dev since this release

Apart from the following list of changes, the project can now also be found on docker hub and will automatically build the dev and master branches on commit. Link

Added

  • Keybinding to toggle UI (ctrl+u).
  • Keybinding to copy selection to clipboard (ctrl+c).
  • Keybinding to paste clipboard to board (ctrl+v).
  • Labeling system.
    • You can add labels to shapes.
    • You can filter the gameboard on these labels.

Changed

  • Asset preview now disappears when starting a drag asset action.
  • A mouse down in general will now trigger layer or tool selection.
    • In the past a 'click' was required, now any 'mousedown' will trigger.
  • Zoom scale has been modified.
  • Select tool can now also select shapes not owned by the player.
    • The selection info box is shown with all info visible for the user.
    • The tokens cannot be dragged or resized.
    • Groupselect will only select your own tokens.
  • Some minor style changes to the edit asset dialog
  • Shape names can now be hidden from other users.
  • Default vision mode changed to triangle mode. Legacy vision mode (bvh) can still be selected in the DM options.

Fixed

  • Bug causing rulers to stick on DM screen.
  • Bug causing rulers to not appear on other screens.
  • Drag and drop asset on firefox redirecting to random urls.
  • Some eventlisteners not being removed properly.
    • This caused zoom behaviour to mess up when leaving and joining a room multiple times.
  • Bug causing players not being able to add or update initiative effects.
  • Bug causing shown initiative effect to be one lower than it actually is on location load.
  • Move layer to/from DM layer having broken results for players untill a refresh of the page.
  • Bug causing some windows (e.g. initiatives) to no longer appear.
  • Vision bugs at different zoom levels caused by the world boundary being too large.
    • Reduced boundary location from 1e10 to 1e8.
  • Bug causing the vision recalculation not happening in a lot of cases.

Removed

  • Some old css files.