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LordMoMA/README.md

❤️‍🔥 Rules of Thumb for Computer Architecture - A Quantitative Approach

  1. Amdahl/Case Rule: A balanced computer system needs about 1 MB of main memory capacity and 1 megabit per second of I/O bandwidth per MIPS of CPU performance.

  2. 90/10 Locality Rule: A program executes about 90% of its instructions in 10% of its code.

  3. Bandwidth Rule: Bandwidth grows by at least the square of the improvement in latency.

  4. 2:1 Cache Rule: The miss rate of a direct-mapped cache of size N is about the same as a two-way set- associative cache of size N/2.

  5. Dependability Rule: Design with no single point of failure.

  6. Watt-Year Rule: The fully burdened cost of a Watt per year in a Warehouse Scale Computer in North America in 2011, including the cost of amortizing the power and cooling infrastructure, is about $2.

🦦 Latency Numbers:

Screenshot 2024-01-10 at 1 08 24 AM

Recent Projects 💻

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  1. Hexagonal-Architecture Hexagonal-Architecture Public

    a distributed messaging and payment backend built around the hexagonal architecture

    Go 250 36

  2. Intelli-Mall Intelli-Mall Public

    A distributed system that simulates a retail experience coupled with some futuristic shopping robots.

    Go 59 13