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jak debug mode pnach mention in readme
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LuminarLight committed Feb 3, 2024
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Expand Up @@ -14,9 +14,9 @@ If you have any changes that you think would improve the emulator but would get
- Each release can now have a message that will appear for users in the auto updater window. The commit list will still be there as well.
- Added a 'Enable TOOL Mode' toggle. Basically patch segregation. When a Jak game is booted in Debug Mode, the memory changes significantly. This means that patches made for the game running in normal mode corrupt the game when running in debug mode. When TOOL Mode is enabled, the emulator will auto-load patches with 'TOOL' label. It will also attempt to load patches with 'Widescreen 16:9 TOOL' and 'No-Interlacing TOOL' labels instead of their TOOL-less counterparts, but only if all other conditions are met (for example the setting that force-loads widescreen patches).
- When you look at the patches of a game, normally it doesn't indicate whether a patch would get auto-loaded due to global settings or not. Now there is an indicator for this - if a patch will get loaded due to global settings, it will be highlighted in green in the list. This is especially useful if you want to have a clear picture when you are using the patch segregation features.
- Imported and reworked the Jak Debug Mode patches from the [128MB Build](https://github.com/xTVaser/pcsx2-rr/tree/128mb-build) (the author field was filled where it was determinable, otherwise it was left empty), and also added some new ones. These will automatically load when TOOL Mode is enabled.

### Plans/TODO:
- Add the Jak debug mode pnach files. Need to rework them a bit for the new pnach format. This is in progress.
- Properly get the serial even if we use FIREWIRE.IRX or DISKINFO.BIN as main ELF for an ISO.
- Prevent non-labelled patches. This is PCSX2-Sanity, we can expect our users to adapt their pnach files. In most cases they just have to add one line to the top of the file.

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