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SPIRV-Hopper

The original goal of SPIRV-Hopper is to feed SPIR-V binaries into the Validation Layers

How To Build

python3 scripts/update_deps.py --dir external --arch x64 --config release --generator Ninja
mkdir build
cd build
cmake -G Ninja -C ../external/helper.cmake -DCMAKE_BUILD_TYPE=Debug ..
cmake --build .

How To Run

./spirv-hopper file.spv

# or

./spirv-hopper folder/with/files/

How it works

  • Takes a SPIR-V file(s)
  • Uses SPIRV-Reflect to get the basic interface information
  • Creates everything needed to make a valid VkPipeline
    • VkPipelineLayout
    • Descriptor Sets
    • Passthrough shaders
  • vkCreate*Pipelines()

Goals

This tool is designed to be simple, its main job is to help catch issues in Shader Validation by allowing us to run against MANY shaders quickly. Paired with a database of SPIR-V binaries from various SPIR-V generated tools (not just glslang), we can catch bugs/crashes at a per-commit testing level

Being able to execute the shaders is outside the scope of SPIRV-Hopper

What about {Insert Testing Framework}

The idea behind SPIRV-Hopper is not to have to worry about creating a "testing file". This tool only wants to worry about the SPIR-V binary.

This is also faster because we can create a single VkInstance/VkDevice to run all the SPIR-V through

Current limitations

Only handles single Entry Point

For getting things up and running, only single Entry Points are tested.

A future goal is to take each entry point and run each as there own "sub-run"

Single threaded

Currently SPIRV-Hopper is single-threaded. It would be nice to look into making it run multi-threaded.

Need MockICD and Profiles

This is only designed to run with the MockICD and Profiles layers (using special profile designed for SPIRV-Hopper).

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