Releases: MLG-Fortress/DeathSpectating
1.5
1.4.2
Hmm, maybe I should've named this 1.3.1. Thought I had other pending changes to release, but it doesn't look like it.
-
Any movement from the spectated death location is now entirely locked by default.
- Players can no longer spectate entities or move around at all (though they can look around if not killed by an entity).
- This is configurable via the API in
SpectateTask#setPreventMovement
-
API checks for and deals with attempts from addons to set a null title or subtitle.
1.3
Minor background stuff, mostly API-related changes to make the plugin even more extensible (I think that's the right word) in addons without reimplementing parts of the plugin.
- Titles have been refactored to exist directly within
SpectateTask.
Setters and getters added for title/subtitle. keepLevel
(variable that determines if player keeps their experience level) is assumed to be true ifkeepInventory
is true.- Prevent spectators from changing speed (can disable in
SpectateTask
) - Cancel PlayerAnimationEvent while death spectating
- Attempt to gracefully handle plugin conflicts (i.e. minigames that respawn the player and do their logic within the death event...)
version 1.2 (#18)
* Removed "compatibility" code * Fix #17 * default flying speed is 0.1f, not 0.2f (0.2f is default walking speed)
DeathSpectatingLite
Exclusively for servers not using the latest MC version (1.11.2 at the time of this release). I highly recommend you update your server version regardless.
I will not maintain DeathSpectatingLite, but I don't expect it to break anyways since you're using an older version of spigot in the first place.
1.1.3
1.1.2
1.1.1
1.1
Important changes
- Added the DeathSpectatingTitles addon directly into this plugin.
If you are using the DeathSpectatingTitles addon, please remove it before updating to DeathSpectating 1.1!
Other changes
- Reset health and food bar right before respawning the player. (I didn't notice this because I use a plugin to reset health and hunger to custom values on respawn).
- "Fixed" an IllegalArgumentException occurring when attempting to increment the
ENTITY_KILLED_BY
with an entity that is not recorded (it seems to be arbitrary as to which entities are tracked or not, for whatever reason). - Fixed a potential loss of precision when calculating the default respawn ticks.