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Releases: MLG-Fortress/DeathSpectating

1.5

09 Sep 00:03
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Compatible with 1.13 CB/Spigot.

Minor tweaks, nothing too significant.

  • Resets more player attributes to more closely match CB's EntityPlayer#reset method, which is called when respawning a player.

Yea that's about it from what I can see in the commits.

1.4.2

09 Jan 08:02
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Hmm, maybe I should've named this 1.3.1. Thought I had other pending changes to release, but it doesn't look like it.

  • Any movement from the spectated death location is now entirely locked by default.

    • Players can no longer spectate entities or move around at all (though they can look around if not killed by an entity).
    • This is configurable via the API in SpectateTask#setPreventMovement
  • API checks for and deals with attempts from addons to set a null title or subtitle.

1.3

09 Oct 15:51
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1.3

Minor background stuff, mostly API-related changes to make the plugin even more extensible (I think that's the right word) in addons without reimplementing parts of the plugin.

  • Titles have been refactored to exist directly within SpectateTask. Setters and getters added for title/subtitle.
  • keepLevel (variable that determines if player keeps their experience level) is assumed to be true if keepInventory is true.
  • Prevent spectators from changing speed (can disable in SpectateTask)
  • Cancel PlayerAnimationEvent while death spectating
  • Attempt to gracefully handle plugin conflicts (i.e. minigames that respawn the player and do their logic within the death event...)

version 1.2 (#18)

18 Mar 07:02
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* Removed "compatibility" code

* Fix #17

* default flying speed is 0.1f, not 0.2f

(0.2f is default walking speed)

DeathSpectatingLite

02 Mar 02:37
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DeathSpectatingLite Pre-release
Pre-release

Exclusively for servers not using the latest MC version (1.11.2 at the time of this release). I highly recommend you update your server version regardless.

I will not maintain DeathSpectatingLite, but I don't expect it to break anyways since you're using an older version of spigot in the first place.

1.1.3

01 Mar 06:47
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  • More "compatibility" with older versions
  • Extra debug information for the ENTITY_KILLED_BY statistic

1.1.2

28 Feb 04:17
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  • typo in logic regarding "compatibility" feature

1.1.1

28 Feb 01:22
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  • Potential compatibility with 1.10 and below(?)
  • Fix typo in check for items with vanishing_curse enchant.

1.1

26 Feb 22:15
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1.1

Important changes

  • Added the DeathSpectatingTitles addon directly into this plugin.

If you are using the DeathSpectatingTitles addon, please remove it before updating to DeathSpectating 1.1!

Other changes

  • Reset health and food bar right before respawning the player. (I didn't notice this because I use a plugin to reset health and hunger to custom values on respawn).
  • "Fixed" an IllegalArgumentException occurring when attempting to increment the ENTITY_KILLED_BY with an entity that is not recorded (it seems to be arbitrary as to which entities are tracked or not, for whatever reason).
  • Fixed a potential loss of precision when calculating the default respawn ticks.

1.0.2

19 Feb 20:12
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  • Add getPlayer() in SpectateTask

From 1.0.1:

  • Don't allow player to spectate other entities when tracking a killer
  • Don't handle "death" if a player is holding a totem of undying