[DON'T SQUASH] Implement ice breaking on falling & fix crash if ctf_map is not present #15
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I have replaced the
fall_damage_add_percent
with a proper solution that works as follows:add_velocity
and inferring the speed from the damageIt has to rely on some hacks unfortunately as fall damage is entirely clientside.
A minor fix to keep ctf_map as an optional dependency is also included.