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Non-Meks in fire hexes #4758
Non-Meks in fire hexes #4758
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Approved subject to removal of unnecessary dropship check on line 19512.
@@ -19481,6 +19479,11 @@ private void resolveHarJelRepairs() { | |||
* @param coordinates the coordinate location of the fire | |||
*/ | |||
private void doFlamingDamage(final Entity entity, final Coords coordinates) { | |||
// TO:AR p.41,p.43 | |||
if (entity.tracksHeat() || entity.isDropShip()) { |
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Don't all dropships track heat?
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DS technically are not heat-tracking units, since they never use the Heat Scale (even though their weapons usage is limited by heat sink capacity). They are explicitly called out as unaffected by fire in the TO:AR fire rules, however.
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tracksHeat() is only true for Meks, ASF and Small Craft. Dropships have an override to return false.
The way I understand TO:AR pg.41-43, all heat-tracking unit types (Mek, ASF, SC) are treated equally when standing in fire. All of those are not "All Other units" of pg.43 and don't get destroyed on a bad roll. They just suffer heat. This PR implements this.
Fixes #4734