Releases
v1.7.2mod
Slender Fortress 1.7.2 Modified, the Reconnected Update
Changelog
Removed Marble Hornets
Fixed a bug where bosses can attack and shoot projectiles on transparent surfaces
Particles are now optimized to use temp ents
Grenades, rockets, and cow mangler projectiles had their systems reverted
Added boss idle music
Reworked the boss themes to allow multiple idle/chase/visible/20 dollars/alert themes
Dropped weapons now get deleted permanently, no this change will not be reverted
More file organization
Added 2 new boss effects, sprite and point spotlight
More precaching
Added boss taunt alert range
Any boss that gets added that is a copy is no longer logged
You can now use game event sounds in animation events
You can now use sound_event_%i to represent sounds for any non-footsteps
Possibly more optimizations
Added experimental rocket models
Added PauseTimer and ResumeTimer in the map entities
Fixed inconsistent PVP countdowns when entering multiple trigger brushes
Added "teleport_allowed" (Difficulty prefixes)
Adjusted projectile deviation
Fixed a bug where gesture animations play multiple times when bosses shoot multiple projectiles at once
Fixed some inconsistent model ground speed playback rates
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