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Slender Fortress 1.7.2 Modified, the Reconnected Update

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@Mentrillum Mentrillum released this 26 Mar 01:55
· 87 commits to master since this release

Changelog

  • Removed Marble Hornets
  • Fixed a bug where bosses can attack and shoot projectiles on transparent surfaces
  • Particles are now optimized to use temp ents
  • Grenades, rockets, and cow mangler projectiles had their systems reverted
  • Added boss idle music
  • Reworked the boss themes to allow multiple idle/chase/visible/20 dollars/alert themes
  • Dropped weapons now get deleted permanently, no this change will not be reverted
  • More file organization
  • Added 2 new boss effects, sprite and point spotlight
  • More precaching
  • Added boss taunt alert range
  • Any boss that gets added that is a copy is no longer logged
  • You can now use game event sounds in animation events
  • You can now use sound_event_%i to represent sounds for any non-footsteps
  • Possibly more optimizations
  • Added experimental rocket models
  • Added PauseTimer and ResumeTimer in the map entities
  • Fixed inconsistent PVP countdowns when entering multiple trigger brushes
  • Added "teleport_allowed" (Difficulty prefixes)
  • Adjusted projectile deviation
  • Fixed a bug where gesture animations play multiple times when bosses shoot multiple projectiles at once
  • Fixed some inconsistent model ground speed playback rates