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Slender Fortress 1.7.3 Modified

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@Mentrillum Mentrillum released this 22 Apr 06:23
· 80 commits to master since this release

Changelog

  • Added chase_upon_look (So think of SCP-096)
  • Reworked the statue boss base to use an experimental CBaseNPC base
  • normal_sound_hook now has new functionality
  • Fireballs and iceballs now actually work if the player gets too close to a boss
  • Fireball and iceball trails can now be customized
  • Traps have much more creative freedom and can be customized
  • All classes will now walk at the same speed
  • You can now use sound_event_%i in combination with sound_footstep_event_%i
  • You can now experiment with rocket models
  • Hopefully fixed a bug where sound_footstep_event_%i and sound_event_%i would play at inconsistent times
  • Decreased the Hardcore, Insane, and Nightmare difficulty modifiers for the final time
  • The "ignore non-marked for chase" has been reworked to account for chase_upon_look
  • Tiny buffs/nerfs
  • Fixed a bug where changing the difficulty would just stop the music, even if no boss overrides the music
  • sound_footsteps can now use game event sounds
  • Alert copies and alert companions now actually work consistently
  • During a running attack, bosses now have their acceleration cranked high for quick running attacks
  • Added "teleport_target_ignore_visibility"
  • Traps now rotate based off the slanted surface and snaps to the ground
  • Whats not changed, the in-game changelog