Releases
v1.7.3mod
Slender Fortress 1.7.3 Modified
Changelog
Added chase_upon_look (So think of SCP-096)
Reworked the statue boss base to use an experimental CBaseNPC base
normal_sound_hook now has new functionality
Fireballs and iceballs now actually work if the player gets too close to a boss
Fireball and iceball trails can now be customized
Traps have much more creative freedom and can be customized
All classes will now walk at the same speed
You can now use sound_event_%i in combination with sound_footstep_event_%i
You can now experiment with rocket models
Hopefully fixed a bug where sound_footstep_event_%i and sound_event_%i would play at inconsistent times
Decreased the Hardcore, Insane, and Nightmare difficulty modifiers for the final time
The "ignore non-marked for chase" has been reworked to account for chase_upon_look
Tiny buffs/nerfs
Fixed a bug where changing the difficulty would just stop the music, even if no boss overrides the music
sound_footsteps can now use game event sounds
Alert copies and alert companions now actually work consistently
During a running attack, bosses now have their acceleration cranked high for quick running attacks
Added "teleport_target_ignore_visibility"
Traps now rotate based off the slanted surface and snaps to the ground
Whats not changed, the in-game changelog
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