Releases: Mentrillum/Slender-Fortress-Modified-Versions
Releases · Mentrillum/Slender-Fortress-Modified-Versions
Slender Fortress 1.5.5.2 Modified Secret Update 3
Changelog
- Added boss traps
- Weapon kill icons can now apply to bosses with static or kill radiuses
- Re-added the restriction system for the client update function (For some reason it wasn't there)
- Blue nightvision's battery now drains faster
- Fixed a bug where players wouldn't see RED players outlines on ghost or proxy
- Added Finnish translations (Thx Blad3z)
Slender Fortress 1.5.5.1 Modified Secret Update 2
Changelog
- Changed 2 joke special rounds
- Reduced max bosses back down to 32
- Created a restriction suicide system for players in a kart (Work is being done to figure out crashes with proxies on Disc-FF)
- Wall Hax now allows you to see all RED players
- Fixed a bug regarding getting a attacker position whenever a player hits the boss
- Added projectile attacks (Rockets and fireballs)
- Added bullet attacks
- Created rocket shoot animations (They play whenever the boss shoots a rocket)
- Increased max attack count from 8 to 16
- Changed a set of if else statements to switch statements regarding the multi attack, hit, and miss sounds
- Changed a set of if else statements to switch statements regarding the always look at target attributes
- Fixed a localization error found in the Engineer help info
Slender Fortress 1.5.5 Modified Secret Update 1
Welcome to the secret updates...
Changelog:
- Fixed a bug where flashlight temperatures wouldn't save on following maps
- Hopefully fixed a bug where if the map is a Boxing map, players wouldn't be able to hear voiced players
- Added copy difficulty modifiers
- Apollyon can now occur any time with a 1 in 200 chance times a 1 in 2000 chance (1/400,000)
- Idle lifetime can now be affected by the difficulty if used
- Hopefully fixed a bug where add speed would carry on to despawned bosses
- In Boxing, if BLU players try to damage the boss using weapons of any kind, all damage gets nullified
- Tiny Bosses now scale down statue bosses
- Hopefully fixed a bug where chase initial bosses can sometimes still run whilst playing the animation
- Made an alternate difficulty affects animation system to where it'll play the next filled animation name if one doesn't exist for the current difficulty
- Rage and chase initial animations now return the correct speed
- Fixed a bug where bosses trying to play a chase initial animation would play the stun animation twice if get stunned
- All difficulty key values can now be used via Apollyon
- If an empty difficulty key value is present, it'll use the next filled difficulty key value
- Single string downloads now print out error messages
- Special rounds that change the difficulty now only occur if the difficulty is less than what the difficulty is going to be set to
Boss Updates
Hyper Snatcher changes
- Added a Apollyon speed of 1000
- Added a Apollyon max speed of 1250
- Acceleration increased from 6000 to 7000
- Added a Apollyon walk speed of 300
- Added a Apollyon max walk speed of 400
- Copies can now be determined by the difficulty (1/1/2/2/3)
- Added a Apollyon search alert gracetime of 0.0
- Decreased attack_delay from 0.2 to 0.1
- Increased attack_endafter from 0.2 to 0.25
- The Hyper Hat Ghost proxy models are now precached
Slender Fortress 1.5.4 Modified Dev1
Changelog:
- Fixed a bug where only the blue night vision could occur and not the green and red night vision in addition
- Fixed a bug where players could only suicide during a round intro or whilst in PvP rather than while a round is ending and during PvP
Slender Fortress 1.5.4 Modified
Changelog:
- Added a secret difficulty, Apollyon
- Added flashlight temperatures (Access them via slsettings)
- Implemented a beta gamemode called Renevant
- In Boxing, bosses can now burn, bleed, get marked for death, be milked, and be jarated (All weapons that should do these effects can now do these effects)
- In Boxing, the KGB now gives crits after 5 successful hits
- In Boxing, the swords that gains heads will get heads after 5 successful hits
- In Boxing, you can backstab the boss
- Added 2 new night vision types, red (Infinite battery) and blue (See bosses through walls yet half battery based on difficulty). All types can occur randomly
- Changed the default settings for night and ultra vision settings for Windowed users
- In Boxing, if 3 players are remaining, the timer will set to 3 minutes and 20 seconds if not already and give all players mini crits
- In Boxing, if 1 player is remaining, the timer will set to 2 minutes if not already and give the player crits
- Increased the max boss count to 64 (I'm crazy, yes)
- In Boxing, the shields now actually charge
- In Boxing, you can now use the Crit-a-Cola, Mad Milk, Mutated Milk, the banners, the shields, the lunchbox items, and the Jarate.
- In Boxing, the Wrap Assassian's projectile now bleeds bosses
- The Bread Bite, the GRU, and the Eviction Notice has been unnerfed before Jungle Inferno
- The Hot Hand now gives players a speed boost if the player hits the boss
- In Boxing, if the boss is wet, the Neon Annihilator now guarantees a critical hit
- Reverted the unstuck method to the old method (It works better)
- Pathing cost has been reverted
- Bosses now only recover 35% of their stun health if players are milked
- Difficulty affects animations now supports Apollyon
Boss Updates
Armless changes
- Turned down the volume of every sound
- Removed the chase visible sound
- Decreased the search range
- Added a search music
- Decreased the speed and max speed
Boxing Ring changes
- Added a PvP arena
- Changed the main arena floor texture
- Changed the lighting a lot
- Changed the two small health kits inside of the ring to medium health kits
- Fixed a bug where the dynamic lights wouldn't turn off during the intro
- Added 6 new soundtracks
- Changed the design of the main ring
Slender Fortress 1.5.3.8 Modified Release
Changelog:
- Stabilized the Nextbot AI
- Added tons of boss features
- Fixed many errors regarding misplaced values
- Changed some if else statements to switch statements
- Bosses no longer run 25% faster
- Class speeds have been balanced
- Added 7 special rounds (Silent Slender, Wall Hax, Hyper Snathcer, Page Rewards, Tiny Bosses, In The 90s, and Triple Bosses)
- Removed Earthquake
- Added Boxing key values
- Boss jumping reworked
- Many attack key value reworks
- Flashlights now attract bosses
- Fixed boss tilting, separated it under the key value "enable_boss_tilting"
- Boss outlines can now be seen on ghost mode, color changed to purple by default
- Proxy outlines changed to a yellow color
- Removed music settings
- Client optimization (Removed m_iAirDash)
- Boss optimization (Changed a for loop)
- Broken downloads no longer download (Thanks Fire)
- Fixed broken skins
- Added randomized skins
- Removed the Contractor on ghost mode
- Fixed the PvP civilian bug
- Flamethrower mostly works in PvP (Thanks Fire)
- Boss kill effects (Thanks The Gaben)
- Far may more changes