supported original SMSSDK version:
- Android - V3.3.0
- iOS - V3.1.2
- Cocos2d-x v3.13.1
中文集成文档
##The notes for fast integration of Cocos2D-x##
Open Github and download SMSSDK-for-Cocos2d section. Copy SMSSDK folder under Classes to your own Classes folder. For Eclipse user, use proj.android.For Android Studio(Need 2.2 or up) user,use proj.android-studio.IOS user use proj.ios_mac.
1.Please import Header first :
- #include "SMSSDK.h"
- using namespace smssdk;
2.Implements SMSSDKHandler and set it to SDK
add a class to implement SMSSDKHandler, then set it to SDK to handle callback
class Demo:SMSSDKHandler .... SMSSDK::setHandler(demo);
3.now you can use SDK to do something
SMSSDK.getCode(SMSCodeType(0),"86","18688888888"); SMSSDK.getFriends();
Some APIs will send data to your SMSSDKHandler instance which you set.This callback data is a json string.You can use any JSON library to handle it.The action is what API you call.
onComplete(SMSSDKActionType action, string resp) onError(SMSSDKActionType action, string resp)
This two APIs bellow is GUI APIs.
showRegisterPage(SMSCodeType getCodeMethodType) showContactsPage()
If you want to use this GUI, you can add ShortMessageSDKGUI library in Eclipse. This ShortMessageSDKGUI library is open source at SMSSDK for Android,you can modify whatever you want to do. For Android Studio, a SMSSDKGUI.aar is already put in.
If you don't want to use this GUI,you can note the methods in SMSSDK class,or do nothing in the method'body in the bridge file of your xcode project.
Until now,the Cocos2d-x party is everything ok,the next you need to import the SMSSDK to the project.If your want to see the method of importting the SDK,please click here:The Document of importting SMSSDK for iOS
Finally, if you have any other questions, please do not be hesitate to contact us:
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More information About SMSSDK, please visit our website Mob.com