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Re-add stack interface for in-hand crafting (#2526)
In-hand crafting is missing its TGUI interface.
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import { sortBy } from 'common/collections'; | ||
import { createSearch } from 'common/string'; | ||
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import { useBackend, useLocalState } from '../backend'; | ||
import { | ||
Box, | ||
Button, | ||
Collapsible, | ||
Input, | ||
NoticeBox, | ||
Section, | ||
Table, | ||
} from '../components'; | ||
import { Window } from '../layouts'; | ||
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export const Stack = (props) => { | ||
const { act, data } = useBackend(); | ||
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const { amount, recipes = [] } = data; | ||
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const [searchText, setSearchText] = useLocalState('searchText', ''); | ||
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const testSearch = createSearch(searchText, (item) => { | ||
return item; | ||
}); | ||
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const items = | ||
(searchText.length > 0 && | ||
Object.keys(recipes) | ||
.filter(testSearch) | ||
.reduce((obj, key) => { | ||
obj[key] = recipes[key]; | ||
return obj; | ||
}, {})) || | ||
recipes; | ||
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const height = Math.max(94 + Object.keys(recipes).length * 26, 250); | ||
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return ( | ||
<Window width={400} height={Math.min(height, 500)}> | ||
<Window.Content scrollable> | ||
<Section | ||
title={'Amount: ' + amount} | ||
buttons={ | ||
<> | ||
Search | ||
<Input | ||
autoFocus | ||
value={searchText} | ||
onInput={(e, value) => setSearchText(value)} | ||
mx={1} | ||
/> | ||
</> | ||
} | ||
> | ||
{(items.length === 0 && <NoticeBox>No recipes found.</NoticeBox>) || ( | ||
<RecipeList recipes={items} /> | ||
)} | ||
</Section> | ||
</Window.Content> | ||
</Window> | ||
); | ||
}; | ||
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const RecipeList = (props) => { | ||
const { act, data } = useBackend(); | ||
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const { recipes } = props; | ||
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const sortedKeys = sortBy((key) => key.toLowerCase())(Object.keys(recipes)); | ||
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return sortedKeys.map((title) => { | ||
const recipe = recipes[title]; | ||
if (recipe.ref === undefined) { | ||
return ( | ||
<Collapsible ml={1} color="label" title={title}> | ||
<Box ml={1}> | ||
<RecipeList recipes={recipe} /> | ||
</Box> | ||
</Collapsible> | ||
); | ||
} else { | ||
return <Recipe title={title} recipe={recipe} />; | ||
} | ||
}); | ||
}; | ||
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const buildMultiplier = (recipe, amount) => { | ||
if (recipe.req_amount > amount) { | ||
return 0; | ||
} | ||
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return Math.floor(amount / recipe.req_amount); | ||
}; | ||
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const Multipliers = (props) => { | ||
const { act, data } = useBackend(); | ||
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const { recipe, maxMultiplier } = props; | ||
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const maxM = Math.min( | ||
maxMultiplier, | ||
Math.floor(recipe.max_res_amount / recipe.res_amount), | ||
); | ||
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const multipliers = [5, 10, 25]; | ||
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let finalResult = []; | ||
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for (const multiplier of multipliers) { | ||
if (maxM >= multiplier) { | ||
finalResult.push( | ||
<Button | ||
content={multiplier * recipe.res_amount + 'x'} | ||
onClick={() => | ||
act('make', { | ||
ref: recipe.ref, | ||
multiplier: multiplier, | ||
}) | ||
} | ||
/>, | ||
); | ||
} | ||
} | ||
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if (multipliers.indexOf(maxM) === -1) { | ||
finalResult.push( | ||
<Button | ||
content={maxM * recipe.res_amount + 'x'} | ||
onClick={() => | ||
act('make', { | ||
ref: recipe.ref, | ||
multiplier: maxM, | ||
}) | ||
} | ||
/>, | ||
); | ||
} | ||
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return finalResult; | ||
}; | ||
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const Recipe = (props) => { | ||
const { act, data } = useBackend(); | ||
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const { amount } = data; | ||
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const { recipe, title } = props; | ||
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const { res_amount, max_res_amount, req_amount, ref } = recipe; | ||
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let buttonName = title; | ||
buttonName += ' ('; | ||
buttonName += req_amount + ' '; | ||
buttonName += 'sheet' + (req_amount > 1 ? 's' : ''); | ||
buttonName += ')'; | ||
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if (res_amount > 1) { | ||
buttonName = res_amount + 'x ' + buttonName; | ||
} | ||
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const maxMultiplier = buildMultiplier(recipe, amount); | ||
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return ( | ||
<Box mb={1}> | ||
<Table> | ||
<Table.Row> | ||
<Table.Cell> | ||
<Button | ||
fluid | ||
disabled={!maxMultiplier} | ||
icon="wrench" | ||
content={buttonName} | ||
onClick={() => | ||
act('make', { | ||
ref: recipe.ref, | ||
multiplier: 1, | ||
}) | ||
} | ||
/> | ||
</Table.Cell> | ||
{max_res_amount > 1 && maxMultiplier > 1 && ( | ||
<Table.Cell collapsing> | ||
<Multipliers recipe={recipe} maxMultiplier={maxMultiplier} /> | ||
</Table.Cell> | ||
)} | ||
</Table.Row> | ||
</Table> | ||
</Box> | ||
); | ||
}; |