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The thirstening #2469
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The thirstening #2469
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I have never used signals before and I am struggling hard, this doesn't work yet
It's just like checking nutrition
And a list with a few reagents
Changes how bonfire.dm handles telling if a food is grillable to allow it to use fire_act on non-grillable objects
My stupid ass did NOT know about START_PROCESSING
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About The Pull Request
Thirst, now you'll have to drink water, soda or something else in order to be quenched. Or suffer the consequences.
Most of our drinks have been changed to work with the system (I hope)
Added Baron's canteens and waterskins and made them a child of flasks, Yet to be added to loot pools or be made craftable.
Some plumbing decorations now serve a purpose.
Snowballs can be found on mammoth and be used on containers to be melted into clean water
Why It's Good For The Game
Makes Drought interesting
Changelog
🆑
add: Players now have a thirst component
add: A basic plumbing systems
expansion: water purifiers and tanks now serve a gameplay purpose
del: Removed old things
qol: made something easier to use
balance: rebalanced something
fix: fixed a few things
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: Baron's canteen sprites
imagedel: deleted some icons and images
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl: