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Buffs (myself) firesuit #2491

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Mar 6, 2024
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14 changes: 13 additions & 1 deletion mojave/items/clothing/head/helmet.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1321,7 +1321,7 @@
ENERGY = 0, \
FIRE = CLASS5_FIRE)
max_integrity = 260
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, fire = 95, acid = 0, wound = 0) //No wound armor
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, fire = 100, acid = 0, wound = 0) //No wound armor
heat_protection = HEAD
resistance_flags = FIRE_PROOF
flags_cover = HEADCOVERSEYES // Built in protection from the dust. yippie.
Expand All @@ -1332,6 +1332,18 @@
equip_delay_self = 2 SECONDS
equip_delay_other = 4 SECONDS

/obj/item/clothing/head/helmet/ms13/firehood/equipped(mob/living/user, slot)
..()
if(slot_flags & slot)
var/mob/living/carbon/human/H = user
if(istype(H.wear_suit, /obj/item/clothing/suit/armor/ms13/firesuit))
ADD_TRAIT(user, TRAIT_NON_FLAMMABLE, "fire_suit")

/obj/item/clothing/head/helmet/ms13/firehood/dropped(mob/living/user)
..()
if(istype(user))
REMOVE_TRAIT(user, TRAIT_NON_FLAMMABLE, "fire_suit")

/obj/item/clothing/head/helmet/ms13/radiationhood
name = "radiation suit hood"
desc = "A hood to go along with your radiation suit. It's got a broken geiger counter mounted near the filter."
Expand Down
14 changes: 13 additions & 1 deletion mojave/items/clothing/suits/armor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -538,12 +538,24 @@
ENERGY = 0, \
FIRE = CLASS5_FIRE)
max_integrity = 450
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, fire = 95, acid = 0, wound = 0)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, fire = 100, acid = 0, wound = 0)
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
resistance_flags = FIRE_PROOF
equip_delay_self = 3.5 SECONDS
equip_delay_other = 5 SECONDS

/obj/item/clothing/suit/armor/ms13/firesuit/equipped(mob/living/carbon/human/user, slot)
..()
if(slot_flags & slot)
var/mob/living/carbon/human/H = user
if(istype(H.head, /obj/item/clothing/head/helmet/ms13/firehood))
ADD_TRAIT(user, TRAIT_NON_FLAMMABLE, "fire_suit")

/obj/item/clothing/suit/armor/ms13/firesuit/dropped(mob/living/carbon/human/user)
..()
if(istype(user))
REMOVE_TRAIT(user, TRAIT_NON_FLAMMABLE, "fire_suit")

/obj/item/clothing/suit/armor/ms13/radsuit
name = "radiation suit"
desc = "A lead lined suit, designed with the sole purpose of blocking radiation from the human body. It's pretty thick, and while it could protect you from more than rads, why would you waste such a thing like this in combat?"
Expand Down
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