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[BOUNTY] [WIP] Bloodlings #1103
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Rex9001
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wraith-54321
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Nov 5, 2024
var/tgui_response = tgui_alert(our_mob, "Are you prepared to ascend?", "Ascension", responses, 0) | ||
if(tgui_response == "No") | ||
return | ||
var/turf/our_turf = our_mob.get_turf |
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Suggested change
var/turf/our_turf = our_mob.get_turf | |
var/turf/our_turf = get_turf(our_mob) |
if(tgui_response == "No") | ||
return | ||
var/turf/our_turf = our_mob.get_turf | ||
priority_announce("ALERT: LEVEL 4 BIOHAZARD MORPHING IN [our_turf.get_area]. STOP IT AT ALL COSTS.", "Biohazard") |
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Suggested change
priority_announce("ALERT: LEVEL 4 BIOHAZARD MORPHING IN [our_turf.get_area]. STOP IT AT ALL COSTS.", "Biohazard") | |
priority_announce("ALERT: LEVEL 4 BIOHAZARD MORPHING IN [get_area(our_turf)]. STOP IT AT ALL COSTS.", "Biohazard") |
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About The Pull Request
This pull request adds in the heavily requested bloodling from NSV. This pull request does not use any code from said server and it has instead been constructed from the ground up.
This pr is not finished and is still missing a lot of stuff but I have been asked to publish a draft for review.
You can look at the abilities here: https://nsv.beestation13.com/wiki/Bloodling though there have been some changes like removal of remnant and ground slam being replaced by devour.
Credit to the following people for sprites:
CannibalHunter - Bloodling ascension tiles and Rat Warren structure sprites
ancient-engineer - Absorb and hivemind button icons
Brunoute25 - Build/Mold Flesh and transfer button icons, tentacle_effect
Bieyes - Ability background (bg_bloodling) and devour/give life/infest/whiplash button icons as well as infested_thrall and bloodling antag hud sprites
LeafBladeX - Ascend/Heal button icons
ThePooba - Wall of flesh mob icons
TODO:
Why It's Good For The Game
Its a really cool antagonist that poses a strong threat to the station if left unchecked.
Changelog
🆑
add: Adds in a new antagonist; The bloodling!
/:cl: