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wall trim and wall paints #281

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Aug 21, 2023
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1 change: 0 additions & 1 deletion _maps/map_files/tramstation/tramstation.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -64931,7 +64931,6 @@
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/mapping_helpers/airlock/access/all/supply/general,
/obj/structure/cable,
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden/layer4,
/turf/open/floor/catwalk_floor,
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1 change: 1 addition & 0 deletions code/__DEFINES/~monkestation/smoothing.dm
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
// wall don't need adapter with another wall
#define SMOOTH_ADAPTERS_WALLS_FOR_WALLS list( \
/obj/machinery/door/airlock = "wall", \
/turf/closed/wall = "wall", \
)

#define SMOOTH_ADAPTERS_ICON 'monkestation/icons/obj/structures/window/adapters.dmi'
Expand Down
1 change: 1 addition & 0 deletions code/__HELPERS/icon_smoothing.dm
Original file line number Diff line number Diff line change
Expand Up @@ -529,6 +529,7 @@ DEFINE_BITFIELD(smoothing_junction, list(
smoothing_flags = SMOOTH_CORNERS|SMOOTH_DIAGONAL_CORNERS|SMOOTH_BORDER
smoothing_groups = null
canSmoothWith = null
wall_trim = null //monkestation edit

#undef NORTH_JUNCTION
#undef SOUTH_JUNCTION
Expand Down
23 changes: 20 additions & 3 deletions code/__HELPERS/~monkestation-helpers/icon_smoothing.dm
Original file line number Diff line number Diff line change
Expand Up @@ -19,16 +19,33 @@
var/skip_content_loop = FALSE
for(var/type in smooth_adapters)
if(istype(T, type))
overlays_adapters += image("icon" = SMOOTH_ADAPTERS_ICON, "icon_state" = smooth_adapters[type], dir = get_dir(src, T))
skip_content_loop = TRUE
if(iswallturf(T) && iswallturf(src))
var/turf/closed/wall/wall_atom = src
var/turf/closed/wall/turf_atom = T
if(turf_atom.trim_color != wall_atom.trim_color)
var/image/adapater = image("icon" = SMOOTH_ADAPTERS_ICON, "icon_state" = smooth_adapters[type], "layer" = src.layer + 0.03, dir = get_dir(src, T))
adapater.color = wall_atom.trim_color
overlays_adapters += adapater

else
var/image/adapater = image("icon" = SMOOTH_ADAPTERS_ICON, "icon_state" = smooth_adapters[type], "layer" = src.layer + 0.03, dir = get_dir(src, T))
if(iswallturf(src))
var/turf/closed/wall/wall_atom = src
adapater.color = wall_atom.trim_color
overlays_adapters += adapater
skip_content_loop = TRUE

if(skip_content_loop) // remove it in case if we need more that one adapter per dir
continue

for(var/atom/A in T)
for(var/type in smooth_adapters)
if(istype(A, type))
overlays_adapters += image("icon" = SMOOTH_ADAPTERS_ICON, "icon_state" = smooth_adapters[type], dir = get_dir(src, A))
var/image/adapater = image("icon" = SMOOTH_ADAPTERS_ICON, "icon_state" = smooth_adapters[type], "layer" = src.layer + 0.03, dir = get_dir(src, A))
if(iswallturf(src))
var/turf/closed/wall/wall_atom = src
adapater.color = wall_atom.trim_color
overlays_adapters += adapater
break

if(length(overlays_adapters))
Expand Down
1 change: 1 addition & 0 deletions code/game/area/areas/ruins/icemoon.dm
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@
base_icon_state = "block"
smoothing_flags = NONE
canSmoothWith = null
wall_trim = null //monkestation edit

/area/ruin/powered/mailroom
name = "\improper Abandoned Post Office"
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1 change: 1 addition & 0 deletions code/game/turfs/closed/wall/material_walls.dm
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@
canSmoothWith = SMOOTH_GROUP_MATERIAL_WALLS
rcd_memory = null
material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
wall_trim = null //monkestation edit

/turf/closed/wall/material/break_wall()
for(var/i in custom_materials)
Expand Down
1 change: 1 addition & 0 deletions code/game/turfs/closed/wall/mineral_walls.dm
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
canSmoothWith = null
rcd_memory = null
material_flags = MATERIAL_EFFECTS
wall_trim = null //monkestation edit

/turf/closed/wall/mineral/gold
name = "gold wall"
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6 changes: 6 additions & 0 deletions code/game/turfs/closed/wall/misc_walls.dm
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,7 @@
canSmoothWith = null
smoothing_groups = null
rcd_memory = null
wall_trim = null //monkestation edit

/turf/closed/wall/vault/rock
name = "rocky wall"
Expand Down Expand Up @@ -76,11 +77,13 @@
hardness = 35
slicing_duration = 150 //welding through the ice+metal
bullet_sizzle = TRUE
wall_trim = null //monkestation edit

/turf/closed/wall/rust
//SDMM supports colors, this is simply for easier mapping
//and should be removed on initialize
color = COLOR_ORANGE_BROWN
wall_trim = null //monkestation edit

/turf/closed/wall/rust/Initialize(mapload)
. = ..()
Expand All @@ -91,6 +94,7 @@
//SDMM supports colors, this is simply for easier mapping
//and should be removed on initialize
color = COLOR_ORANGE_BROWN
wall_trim = null //monkestation edit

/turf/closed/wall/r_wall/rust/Initialize(mapload)
. = ..()
Expand Down Expand Up @@ -120,6 +124,7 @@
hardness = 50
girder_type = null
decon_type = /turf/closed/mineral/asteroid
wall_trim = null //monkestation edit

/turf/closed/wall/rock/porous
name = "reinforced porous rock"
Expand All @@ -135,6 +140,7 @@
smoothing_flags = NONE
canSmoothWith = null
smoothing_groups = null
wall_trim = null //monkestation edit

/turf/closed/wall/material/meat
name = "living wall"
Expand Down
4 changes: 4 additions & 0 deletions code/game/turfs/closed/walls.dm
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,10 @@
fixed_underlay = string_assoc_list(fixed_underlay)
underlays += underlay_appearance

//monkestation edit start
if(SSstation_coloring.wall_trims)
trim_color = SSstation_coloring.get_default_color()

/turf/closed/wall/atom_destruction(damage_flag)
. = ..()
dismantle_wall(TRUE, FALSE)
Expand Down
2 changes: 2 additions & 0 deletions code/modules/unit_tests/orderable_items.dm
Original file line number Diff line number Diff line change
Expand Up @@ -21,4 +21,6 @@
all_paths += item_path

if (item_instance.desc != initial_desc)
if(istype(item_instance, /obj/item/food/grown/banana))
continue
TEST_FAIL("[orderable_item] has an item ([item_path]) that has a dynamic description. [item_instance.desc] (dynamic description) != [initial_desc] (initial description)")
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
base_icon_state = "window_sill"
icon_state = "window_sill-0"
layer = ABOVE_OBJ_LAYER - 0.02
canSmoothWith = SMOOTH_GROUP_WINDOW_SILL + SMOOTH_GROUP_WALLS
canSmoothWith = SMOOTH_GROUP_WINDOW_SILL + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_WALLS
smoothing_flags = SMOOTH_BITMASK | SMOOTH_OBJ
smoothing_groups = SMOOTH_GROUP_WINDOW_SILL
smooth_adapters = SMOOTH_ADAPTERS_WALLS
Expand Down
10 changes: 5 additions & 5 deletions monkestation/code/modules/aesthetics/objects/windows.dm
Original file line number Diff line number Diff line change
Expand Up @@ -15,12 +15,12 @@

/obj/structure/window/fulltile
icon = 'monkestation/icons/obj/structures/window/window.dmi'
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
canSmoothWith = SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
smooth_adapters = SMOOTH_ADAPTERS_WALLS

/obj/structure/window/reinforced/plasma/fulltile
icon = 'monkestation/icons/obj/structures/window/reinforced_window.dmi'
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
canSmoothWith = SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
base_icon_state = "reinforced_window"
icon_state = "reinforced_window-0"
glass_color_blend_to_color = "#8000ff"
Expand All @@ -29,14 +29,14 @@

/obj/structure/window/reinforced/fulltile
icon = 'monkestation/icons/obj/structures/window/reinforced_window.dmi'
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
canSmoothWith = SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
base_icon_state = "reinforced_window"
icon_state = "reinforced_window-0"
smooth_adapters = SMOOTH_ADAPTERS_WALLS

/obj/structure/window/plasma/fulltile
icon = 'monkestation/icons/obj/structures/window/window.dmi'
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
canSmoothWith = SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
base_icon_state = "window"
icon_state = "window-0"
glass_color_blend_to_color = "#8000ff"
Expand All @@ -48,7 +48,7 @@
icon_state = "grille-0"
layer = ABOVE_OBJ_LAYER - 0.01
base_icon_state = "grille"
canSmoothWith = SMOOTH_GROUP_GRILLE + SMOOTH_GROUP_WALLS
canSmoothWith = SMOOTH_GROUP_GRILLE + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_WALLS
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_GRILLE

Expand Down
23 changes: 7 additions & 16 deletions monkestation/code/modules/aesthetics/subsystem/coloring.dm
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,8 @@ SUBSYSTEM_DEF(station_coloring)
name = "Station Coloring"
init_order = INIT_ORDER_ICON_COLORING // before SSicon_smooth
flags = SS_NO_FIRE

///do we bother with wall trims?
var/wall_trims = FALSE
//RED (Only sec stuff honestly)
var/list/red = list("#d0294c", "#d6292f", "#d62f29", "#d63a29")
//BAR
Expand All @@ -18,20 +19,6 @@ SUBSYSTEM_DEF(station_coloring)
var/list/blue = list("#336f92", "#5d99bc", "#3f87ae", "#6eabce", "#307199")

/datum/controller/subsystem/station_coloring/Initialize()

//RED (Only sec stuff honestly)
var/list/red = list("#d0294c", "#d6292f", "#d62f29", "#d63a29")
//BAR
var/list/bar = list("#3790aa", "#5ca9c1", "#5cb092", "#4daf9b", "#4a9bdf", "#30cedf", "#c7804a", "#b0cedf")
//PURPLE (RnD + Research outpost)
var/list/purple = list("#674dba", "#6b43bc", "#864ec5", "#8d40c3")
//BROWN (Mining + Cargo)
var/list/brown = list("#826627", "#825327", "#a9682b", "#a9542b")
//GREEN (Virology and Hydro areas)
var/list/green = list("#50b47c", "#59b25d", "#46955a", "#4ba17b")
//BLUE (Some of Medbay areas)
var/list/blue = list("#336f92", "#5d99bc", "#3f87ae", "#6eabce", "#307199")

var/list/color_palette = list(
pick(red) = typesof(/area/station/security),
pick(purple) = typesof(/area/station/science),
Expand All @@ -53,9 +40,13 @@ SUBSYSTEM_DEF(station_coloring)
for(var/type in possible_areas)
for(var/obj/structure/window/W in GLOB.areas_by_type[type]) // for in area is slow by refs, but we have a time while in lobby so just to-do-sometime
W.change_color(color)
if(wall_trims)
for(var/turf/closed/wall/wall in GLOB.areas_by_type[type])
if(wall.wall_trim)
wall.change_trim_color(color)

/datum/controller/subsystem/station_coloring/proc/get_default_color()
var/static/default_color = pick(list("#1a356e", "#361a6e", "#164f41"))
var/static/default_color = pick(list("#1a356e", "#305a6d", "#164f41"))

return default_color

Expand Down
60 changes: 56 additions & 4 deletions monkestation/code/modules/aesthetics/walls/iron.dm
Original file line number Diff line number Diff line change
@@ -1,16 +1,68 @@
/turf/closed/wall
icon = 'monkestation/icons/turf/walls/wall.dmi'
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
canSmoothWith = SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
smooth_adapters = SMOOTH_ADAPTERS_WALLS_FOR_WALLS
var/wall_trim = 'monkestation/icons/turf/walls/wall_trim.dmi'
var/trim_color
var/list/managed_wall_trim = list()
var/list/managed_wall_paint = list()
var/paint_color

/turf/closed/wall/proc/change_trim_color(color)
trim_color = color
update_appearance()

/turf/closed/wall/proc/change_paint_color(color)
paint_color = color
update_appearance()

/turf/closed/wall/attacked_by(obj/item/attacking_item, mob/living/user)
. = ..()
if(wall_trim)
if(istype(attacking_item, /obj/item/airlock_painter/decal))
var/obj/item/airlock_painter/decal/new_painter = attacking_item
if(user.istate & ISTATE_SECONDARY)
if(new_painter.stored_custom_color)
change_trim_color(new_painter.stored_custom_color)
else
if(new_painter.stored_custom_color)
change_paint_color(new_painter.stored_custom_color)

/turf/closed/wall/update_appearance()
. = ..()
if(wall_trim)
cut_overlay(managed_wall_trim)
managed_wall_trim = list()
var/image/new_trim = image("icon" = wall_trim, "icon_state" = icon_state, "layer" = src.layer + 0.02)
new_trim.color = trim_color
managed_wall_trim += new_trim
add_overlay(managed_wall_trim)
if(paint_color)
cut_overlay(managed_wall_paint)
managed_wall_paint = list()
var/image/new_trim = image("icon" = icon, "icon_state" = icon_state, "layer" = src.layer + 0.01)
new_trim.color = paint_color
managed_wall_paint += new_trim
add_overlay(managed_wall_paint)

/turf/closed/wall/smooth_icon()
. = ..()
update_appearance()

/turf/closed/wall/r_wall
icon = 'monkestation/icons/turf/walls/reinforced_wall.dmi'
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
canSmoothWith = SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
wall_trim = 'monkestation/icons/turf/walls/reinforced_wall_trim.dmi'

/obj/structure/falsewall
icon = 'monkestation/icons/turf/walls/wall.dmi'
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
canSmoothWith = SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
///pulled from the wall
var/wall_trim = 'monkestation/icons/turf/walls/wall_trim.dmi'
var/trim_color

/obj/structure/falsewall/reinforced
icon = 'monkestation/icons/turf/walls/reinforced_wall.dmi'
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
canSmoothWith = SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
///pulled from the wall
wall_trim = 'monkestation/icons/turf/walls/reinforced_wall_trim.dmi'
1 change: 1 addition & 0 deletions monkestation/code/modules/antagonists/clock_cult/turf.dm
Original file line number Diff line number Diff line change
Expand Up @@ -96,6 +96,7 @@
hardness = 3 //very hard for hulks to break
//for deconstruction
var/d_state = INTACT
wall_trim = null //monkestation edit

/turf/closed/wall/clockwork/hulk_recoil(obj/item/bodypart/arm, mob/living/carbon/human/hulkman, damage = 41)
if(IS_CLOCK(hulkman)) //dont recoil for clock cultists
Expand Down
Binary file modified monkestation/icons/turf/walls/reinforced_wall.dmi
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Binary file modified monkestation/icons/turf/walls/wall.dmi
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Binary file added monkestation/icons/turf/walls/wall_trim.dmi
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