Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Gods now make explosions while fighting.
Reebe now starts with 2 stargazers and tinkerer's cache's.
Adds a recall where there should be one in slab_recall.
Makes max clock cultists scale slower.
Improved borg clockwork conversion.
Fixed the clock cultist ruleset reebe loading.
Discousages wall spam on reebe by making walls and windows build slower on reebe.
Makes soul vessels automatically add clock cultist on being entered as well as improves their checking.
Fixes clockwork weapons being able to be used by pacifists to apply effects but not damage.
Nerfs brass spear recall cooldown from 10 to 15 seconds.
Adds clockwork modules for cargo borgs.
Makes marauders actually be clock cultists.
Nerfs ocular warden minimum placement distance from 3 to 4.
Makes anchoring crystals take 6 instead of 5 minutes to charge.
Nerfs ocular warden base damage from 10 to 8 and minimum from 5 to 4.
Makes prosperity prisms no longer spam runtimes on reagentless mobs.
Vitality sigils will no longer put borg or clock cult banned players into soul vessels.
Why It's Good For The Game
Better good.
Changelog
🆑
add: Gods now make explosions while fighting.
balance: Reebe now starts with 2 stargazers and tinkerer's cache's.
fix: Adds a recall where there should be one in slab_recall.
balance: Makes max clock cultists scale slower.
fix: Improved borg clockwork conversion.
fix: Fixed the clock cultist ruleset reebe loading.
balance: Discousages wall spam on reebe by making walls and windows build slower on reebe.
fix: Makes soul vessels automatically add clock cultist on being entered as well as improves their checking.
fix: Fixes clockwork weapons being able to be used by pacifists to apply effects but not damage.
balance: Nerfs brass spear recall cooldown from 10 to 15 seconds.
fix: Adds clockwork modules for cargo borgs.
fix: Makes marauders actually be clock cultists.
balance: Nerfs ocular warden minimum placement distance from 3 to 4.
balance: Makes anchoring crystals take 6 instead of 5 minutes to charge.
balance: Nerfs ocular warden base damage from 10 to 8 and minimum from 5 to 4.
fix: Makes prosperity prisms no longer spam runtimes on reagentless mobs.
fix: Vitality sigils will no longer put borg or clock cult banned players into soul vessels.
/:cl: