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IPC damage fix #4001

Merged
merged 2 commits into from
Oct 28, 2024
Merged

IPC damage fix #4001

merged 2 commits into from
Oct 28, 2024

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Shoddd
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@Shoddd Shoddd commented Oct 28, 2024

About The Pull Request

IPCs are intended to take 50% more brute but this is overriden by them being augmented and also being subtype of cyborg parts taking 20% less instead.

Makes them take 1.2(20%) more brute and burn instead, felt 50% is to much, leave that to plasmamen. Its all they have

Why It's Good For The Game

IPCs are already pretty powerful when it comes to taking damage, their limbs have damage caps and fall off easy acting as a double edged sort of extra health, and have very little wounds. This makes them much better when it comes to combat balance

Changelog

🆑
fix: IPCs take 20% more damage not 20% less
/:cl:

@dwasint dwasint merged commit 0b01232 into Monkestation:master Oct 28, 2024
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github-actions bot added a commit that referenced this pull request Oct 28, 2024
@Shoddd Shoddd deleted the ipcbruteburn branch October 28, 2024 20:45
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2 participants