Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
it just reverts scarp to what it was before three bajillion balance changes
Why It's Good For The Game
scarp is absolutely god awful in the current state when this PR was made. this reverts most changes and brings it back in line with what it was almost two years ago. very similar to bee scarp when I played.
also: if you are concerned about the balance of the attacks; don't be. keelhaul is a 4 hit to full stun, making it take twice as much effort as a baton, with its advantage being not droppable.
Changelog
🆑
balance: scarp now costs 16 tc instead of 17
balance: scarp no longer has cooldowns or block chance. it will always block projectiles on combat mode given you have enough stamina
fix: granter message now correctly states that scarp reflect is tied to combat mode.
/:cl: