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Mark of Rust now arms grenades instead of instantly detonating them #4637

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@Absolucy Absolucy commented Dec 21, 2024

About The Pull Request

This was brought up as a potential solution by QB a few months ago, to the issue of "rust heretic mark can instantly detonate grenades" - which can easily result in a hardstun or damage/death, in a way you have no way of knowing about beforehand.

This still detonates the grenades, but they will still have a timer, and kind of forces the two parties to try to get away from each other for a moment

The grenade's timer will be 25% shorter than normal

Grenades activated by mark of rust will be specifically logged as such.

To prevent potential cheesing, already activated grenades will be turned into duds, and grenade timers will be reduced by 25%, but they will never below a minimum of 2 seconds.

Why It's Good For The Game

prevents a shitty uncounterable loss condition, exchanging it for something that still allows the victim to ward off the attacking heretics.

Changelog

🆑
balance: Mark of Rust now arms grenades instead of instantly detonating them. A balloon alert indicates this to the victim and witnesses, altho the heretic will see which grenades were activated.
/:cl:

@Absolucy Absolucy added the Balance perfectly balanced as all things should be label Dec 21, 2024
@Absolucy Absolucy force-pushed the rust-grenade-warning branch from e3d200c to e254edd Compare December 21, 2024 05:11
@Absolucy Absolucy force-pushed the rust-grenade-warning branch from e254edd to 1983da3 Compare December 21, 2024 05:12
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