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Crew hud for ghosts and silicons #4658
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Kinda feature, kinda QOL |
Having to go through efforts to figure out if someone is a crew member or not on a lawset that only lets you listen to crew is a pretty good part of the story and it'll be a shame to see it QOLified away. |
Setting this as both Balance and QOL (Along with feature). |
Suuuuper excited for this! Is going to make the extremely tedious task of trying to sift through the manifest and play "match a name" 30+ times a shift thing of the past |
I think it's mostly just pointless tedium most of the time. Although this PR doesn't remove this, as someone suspicious could still be a changeling, or agent ID wearer or whatever. (Those are hidden from this hub.) |
As discussed on discord, this is probably not a good idea, and could have unintended effects other than "QOL" this could lead to a form of valid hunting, and turning the problem of "hey is this guy crew" into a "hey why isn't this guy crew" problem, possibly outing people trying to just pass as crew. an example of this could be a pirate trying to dress like a assistant to sneak past the security officers, then a borgs walks in and realizes they can just beat the shit out of them with the reasoning "this is not a crew member" along with this what happens if a crew member changes name, or is no longer human, will the hud know? what if they name on the ID is changed? what if they don't have a ID. Along with the stuff above, why do borgs need to check manifest for every interaction? if some one that looks like a engi asks you to get a wrench, what makes your HAVE to check? if it was plasma can that is more reasonable, but even then no sane admin would get onto a borg for a good play on the badmans part. In the end i think that this change will just result in less interesting plans, antags treating borgs same way as sec and a murder when you can, and fundamentally changing checking the crew manifest from a Proactive check into a Reactive situation. its like a sechud but automated for borgs to know who they can fuck with for free. players should be rewarded for catching things that are off, not be given the yellow paint treatment to finding out that some one is not crew, and raise the alarm. |
The problem with this is that "not crew" doesn't mean "antag." Someone not being crew is not justification to kill without some sort of escalation. For your other questions: |
About The Pull Request
Adds a hud that shows when someone isn't crew, and gives it to silicons and ghosts.
There are two ways to hide from this:
-The identification is based of what your name looks like when moused over. Being an "Unknown" or having a crew member name makes you not show up on the hud. So you can wear a mask and not wear a non-crew ID to not be tagged as non-crew.
-Wearing an agent ID at all hides you from the hud as well, no matter what it's set to or if your face is shown.
Why It's Good For The Game
(Thank you "A distinguished axolotl" for giving me this summery. (That I've modified.))
AI already has access to a true manifest and is expected to react according to it. It is ahelpable if they fail to do this. This dramatically reduces the burden on silicons who previously had to manually check a list (sometimes with 100+ names) and are very often required ooc to do evaluate this stuff essentially near instantly if they want to properly follow silicon policy.
This isn't being given to sec, it's being given to silicons.
When sec starts getting into fights with people it's really, REALLY important to tell if this is a law 1 issue pretty much instantly. Sometimes it's a group of people as well.
It's something silicons already have the tools to do, are expected to do ic and ooc with ooc punishments if they fail, and is a pain to do using the current tools
Changelog
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add: Silicons and ghosts get a hud icon to show who isn't crew.
/:cl: