Fix crashing when transports are loaded via lua #157
Annotations
11 errors
OpenRA.Mods.Common/Traits/BotModules/Squads/States/AirStates.cs#L102
Use compound assignment
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OpenRA.Mods.Common/Traits/BotModules/Squads/States/AirStates.cs#L142
Use compound assignment
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OpenRA.Mods.Common/Traits/BotModules/BaseBuilderBotModule.cs#L279
Private member 'BaseBuilderBotModule.SetRallyPointsForNewProductionBuildings' is unused
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OpenRA.Mods.AS/Warheads/TriggerLayerWeaponWarhead.cs#L20
Elements should have the same indentation
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OpenRA.Mods.AS/Traits/SpawnNeighboringActors.cs#L25
'new' expression can be simplified
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OpenRA.Mods.AS/Traits/SpawnNeighboringActors.cs#L29
Avoid unnecessary zero-length array allocations. Use Array.Empty<CVec>() instead.
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OpenRA.Mods.AS/Traits/SpawnNeighboringActors.cs#L37
'new' expression can be simplified
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OpenRA.Mods.AS/Widgets/HealthBarWidget.cs#L113
Cast is redundant.
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OpenRA.Mods.AS/Widgets/HealthBarWidget.cs#L113
Cast is redundant.
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OpenRA.Mods.AS/Traits/World/WeaponTriggerCells.cs#L144
The behavior of 'int.ToString()' could vary based on the current user's locale settings. Replace this call in 'WeaponTriggerCells.TickRender(WorldRenderer, Actor)' with a call to 'int.ToString(IFormatProvider)'.
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