Add Lua support to properly use GrantConditionOnDeploy. #158
Annotations
10 errors
OpenRA.Mods.Common/Traits/Buildings/FreeActor.cs#L83
Use expression body for lambda expression (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0053)
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OpenRA.Mods.Common/Traits/BotModules/SupportPowerBotModule.cs#L55
Use expression body for lambda expression (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0053)
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OpenRA.Mods.Common/Traits/BotModules/Squads/States/AirStates.cs#L102
Use compound assignment (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0074)
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OpenRA.Mods.Common/Traits/BotModules/Squads/States/AirStates.cs#L142
Use compound assignment (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0074)
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OpenRA.Mods.Common/Traits/BotModules/BaseBuilderBotModule.cs#L279
Private member 'BaseBuilderBotModule.SetRallyPointsForNewProductionBuildings' is unused (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0051)
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OpenRA.Mods.Cnc/Traits/SupportPowers/ChronoshiftPower.cs#L372
Null check can be simplified (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0031)
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OpenRA.Mods.AS/Warheads/TriggerLayerWeaponWarhead.cs#L20
Elements should have the same indentation (https://github.com/DotNetAnalyzers/StyleCopAnalyzers/blob/master/documentation/SA1137.md)
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OpenRA.Mods.AS/Traits/SpawnNeighboringActors.cs#L25
'new' expression can be simplified (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0090)
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OpenRA.Mods.AS/Traits/SpawnNeighboringActors.cs#L29
Avoid unnecessary zero-length array allocations. Use Array.Empty<CVec>() instead. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1825)
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OpenRA.Mods.AS/Traits/SpawnNeighboringActors.cs#L37
'new' expression can be simplified (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ide0090)
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