Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

✨ avoid early saturation when rendering GT depth of large scenes #1402

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

ThomasParistech
Copy link

Turbo colormap is applied on the range [0,1].
Avoid saturating depths larger than 1.0m to red by scaling the depth before applying the colormap.

max_depth

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant