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Obscured inventory slots are now ignored for shift-click and collect to cursor actions. This can be reverted to the previous behavior using Gui#setIgnoreObscuredInventorySlots(false)
VirtualInventories can now have resize handlers
The default implementations for PagedGui<Inventory> and ScrollGui<Inventory> now handle virtual inventory resizing properly
Added ScrollGui#bake and PagedGui#bake which can be used to re-bake pages / lines for cases where their content changes size (this does not need to be called manually for virtual inventories, as resize handlers are registered automatically)
Inventories that do not fit on a page in the default PagedGui<Inventory> implementation will now overflow to the next page
Fixed an issue where virtual inventories with size 0 could not be resized
Fixed #32 - Ghost items when hotkey-swapping to off-hand on Spigot
Fixed #47 - Different behavior of shift-click item move to player's inventory