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Try ios upload without certificate and provisioning profile #38

Try ios upload without certificate and provisioning profile

Try ios upload without certificate and provisioning profile #38

Workflow file for this run

name: release-flow
on:
push:
tags:
- "v[0-9]+.[0-9]+.[0-9]+*"
workflow_dispatch:
inputs:
version:
description: 'Version - in the form of v1.2.3'
required: true
type: string
# ToDo: adapt names
env:
# heads-up: this value is used as a pattern in an sed command as a workaround for a trunk issue
# if you use special characters, take a look at the 'Make paths relative' step in the 'build-web' job
GAME_EXECUTABLE_NAME: bevy_game
GAME_OSX_APP_NAME: BevyGame
permissions:
contents: write
jobs:
get-version:
runs-on: ubuntu-latest
steps:
- name: Get tag
id: tag
run: echo "tag=${GITHUB_REF#refs/tags/}" >> "$GITHUB_OUTPUT"
outputs:
version: ${{ inputs.version || steps.tag.outputs.tag }}
build-macOS:
runs-on: macos-latest
needs: get-version
env:
# macOS 11.0 Big Sur is the first version to support universal binaries
MACOSX_DEPLOYMENT_TARGET: 11.0
VERSION: ${{needs.get-version.outputs.version}}
steps:
- name: Checkout repository
uses: actions/checkout@v3
- name: Remove build script
run: |
rm build.rs
- name: Install rust toolchain for Apple Silicon
uses: dtolnay/rust-toolchain@master
with:
toolchain: stable
targets: aarch64-apple-darwin
- name: Build release for Apple Silicon
run: |
SDKROOT=$(xcrun -sdk macosx --show-sdk-path) cargo build --release --target=aarch64-apple-darwin
- name: Install rust toolchain for Apple x86
uses: dtolnay/rust-toolchain@master
with:
toolchain: stable
targets: x86_64-apple-darwin
- name: Build release for x86 Apple
run: |
SDKROOT=$(xcrun -sdk macosx --show-sdk-path) cargo build --release --target=x86_64-apple-darwin
- name: Create Universal Binary
run: |
lipo -create -output target/release/${{ env.GAME_EXECUTABLE_NAME }} target/aarch64-apple-darwin/release/${{ env.GAME_EXECUTABLE_NAME }} target/x86_64-apple-darwin/release/${{ env.GAME_EXECUTABLE_NAME }}
- name: Create release
run: |
mkdir -p build/macos/src/Game.app/Contents/MacOS/assets
cp -r assets/ build/macos/src/Game.app/Contents/MacOS/assets
cp -r credits/ build/macos/src/Game.app/Contents/MacOS/credits
cp target/release/${{ env.GAME_EXECUTABLE_NAME }} build/macos/src/Game.app/Contents/MacOS/
strip build/macos/src/Game.app/Contents/MacOS/${{ env.GAME_EXECUTABLE_NAME }}
mv build/macos/src/Game.app build/macos/src/${{ env.GAME_OSX_APP_NAME }}.app
ln -s /Applications build/macos/src/
hdiutil create -fs HFS+ -volname "${{ env.GAME_OSX_APP_NAME }}" -srcfolder build/macos/src ${{ env.GAME_EXECUTABLE_NAME }}.dmg
- name: Upload release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.GAME_EXECUTABLE_NAME }}.dmg
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_macOS.dmg
release_name: ${{ env.VERSION }}
tag: ${{ env.VERSION }}
overwrite: true
build-linux:
runs-on: ubuntu-latest
needs: get-version
env:
VERSION: ${{needs.get-version.outputs.version}}
steps:
- name: Checkout repository
uses: actions/checkout@v3
- name: Install rust toolchain
uses: dtolnay/rust-toolchain@master
with:
toolchain: stable
- name: Install Dependencies
run: sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev
- name: Build release
run: |
cargo build --release
- name: Prepare release
run: |
strip target/release/${{ env.GAME_EXECUTABLE_NAME }}
chmod +x target/release/${{ env.GAME_EXECUTABLE_NAME }}
mv target/release/${{ env.GAME_EXECUTABLE_NAME }} .
- name: Bundle release
run: |
tar -czf ${{ env.GAME_EXECUTABLE_NAME }}_linux.tar.gz ${{ env.GAME_EXECUTABLE_NAME }} assets credits
- name: Upload release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.GAME_EXECUTABLE_NAME }}_linux.tar.gz
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_linux.tar.gz
release_name: ${{ env.VERSION }}
tag: ${{ env.VERSION }}
overwrite: true
build-windows:
runs-on: windows-latest
needs: get-version
env:
VERSION: ${{needs.get-version.outputs.version}}
BUILD_INSTALLER: false
steps:
- name: Checkout repository
uses: actions/checkout@v3
- name: Install rust toolchain
uses: dtolnay/rust-toolchain@master
with:
toolchain: stable
- name: Install dotnet
if: ${{ env.BUILD_INSTALLER }}
uses: actions/setup-dotnet@v3
with:
global-json-file: build/windows/installer/global.json
- name: Build release
run: |
cargo build --release
- name: Prepare release
run: |
mkdir target/release/assets && cp -r assets target/release/assets
mkdir target/release/credits && cp -r credits target/release/credits
- name: Zip release
uses: vimtor/action-zip@v1
with:
files: target/release/assets/ target/release/credits/ target/release/${{ env.GAME_EXECUTABLE_NAME }}.exe
dest: ${{ env.GAME_EXECUTABLE_NAME }}_windows.zip
- name: Create Installer
if: ${{ env.BUILD_INSTALLER }}
run: dotnet build -p:Version=1.2.3 -c Release build/windows/installer/Installer.wixproj --output installer
- name: Upload release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.GAME_EXECUTABLE_NAME }}_windows.zip
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_windows.zip
tag: ${{ github.ref }}
overwrite: true
- name: Upload installer
if: ${{ env.BUILD_INSTALLER }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: installer/en-US/installer.msi
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ steps.tag.outputs.tag }}_windows.msi
release_name: ${{ env.VERSION }}
tag: ${{ env.VERSION }}
overwrite: true
build-web:
runs-on: ubuntu-latest
needs: get-version
env:
VERSION: ${{needs.get-version.outputs.version}}
steps:
- name: Checkout repository
uses: actions/checkout@v3
- name: Install rust toolchain
uses: dtolnay/rust-toolchain@master
with:
toolchain: stable
- name: Install Dependencies
run: sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev
- name: Install trunk
uses: jetli/[email protected]
with:
version: latest
- name: Add wasm target
run: |
rustup target add wasm32-unknown-unknown
- name: Build Release
run: |
trunk build --release
- name: Optimize Wasm
uses: NiklasEi/wasm-opt-action@v2
with:
file: dist/*.wasm
# Trunk cannot import assets from relative paths (see e.g. https://github.com/thedodd/trunk/issues/395)
# On sites like itch.io, we don't know on which base path the game gets served, so we need to rewrite all links to be relative
- name: Make paths relative
run: |
sed -i 's/\/index/.\/index/g' dist/index.html
sed -i 's/\/${{ env.GAME_EXECUTABLE_NAME }}/.\/${{ env.GAME_EXECUTABLE_NAME }}/g' dist/index.html
- name: Zip release
uses: vimtor/action-zip@v1
with:
files: dist/
dest: ${{ env.GAME_EXECUTABLE_NAME }}_web.zip
- name: Upload release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.GAME_EXECUTABLE_NAME }}_web.zip
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_web.zip
release_name: ${{ env.VERSION }}
tag: ${{ env.VERSION }}
overwrite: true
build-for-iOS:
runs-on: macos-latest
timeout-minutes: 30
needs: get-version
env:
VERSION: ${{needs.get-version.outputs.version}}
steps:
- uses: actions/checkout@v3
- uses: dtolnay/rust-toolchain@stable
- name: Add iOS targets
run: rustup target add aarch64-apple-ios x86_64-apple-ios
- name: Build app for iOS
run: |
cd mobile
make xcodebuild-iphone-release
mkdir Payload
mv build/Build/Products/Release-iphoneos/*.app Payload
zip -r ${{ env.GAME_EXECUTABLE_NAME }}.zip Payload
mv ${{ env.GAME_EXECUTABLE_NAME }}.zip ${{ env.GAME_EXECUTABLE_NAME }}.ipa
- name: Upload release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: mobile/${{ env.GAME_EXECUTABLE_NAME }}.ipa
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_ios.ipa
release_name: ${{ env.VERSION }}
tag: ${{ env.VERSION }}
overwrite: true
build-for-Android:
runs-on: ubuntu-latest
timeout-minutes: 30
needs: get-version
env:
VERSION: ${{needs.get-version.outputs.version}}
steps:
- uses: actions/checkout@v3
- uses: dtolnay/rust-toolchain@stable
- name: Add Android targets
# could add more targets like armv7-linux-androideabi here (then also add to cargo-apk config)
run: rustup target add aarch64-linux-android
- name: Install Cargo APK
run: cargo install --force cargo-apk
- name: Build app for Android
run: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME cargo apk build --package mobile
env:
# This will reduce the APK size from 1GB to ~200MB
CARGO_PROFILE_DEV_DEBUG: false
- name: Upload release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: target/debug/apk/${{ env.GAME_OSX_APP_NAME }}.apk
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_android.apk
release_name: ${{ env.VERSION }}
tag: ${{ env.VERSION }}
overwrite: true