Use internal provisioning profile name with PROVISIONING_PROFILE #44
Workflow file for this run
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name: release-flow | |
on: | |
push: | |
tags: | |
- "v[0-9]+.[0-9]+.[0-9]+*" | |
workflow_dispatch: | |
inputs: | |
version: | |
description: 'Version - in the form of v1.2.3' | |
required: true | |
type: string | |
# ToDo: adapt names | |
env: | |
# heads-up: this value is used as a pattern in an sed command as a workaround for a trunk issue | |
# if you use special characters, take a look at the 'Make paths relative' step in the 'build-web' job | |
GAME_EXECUTABLE_NAME: bevy_game | |
GAME_OSX_APP_NAME: BevyGame | |
permissions: | |
contents: write | |
jobs: | |
get-version: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Get tag | |
id: tag | |
run: echo "tag=${GITHUB_REF#refs/tags/}" >> "$GITHUB_OUTPUT" | |
outputs: | |
version: ${{ inputs.version || steps.tag.outputs.tag }} | |
build-macOS: | |
runs-on: macos-latest | |
needs: get-version | |
env: | |
# macOS 11.0 Big Sur is the first version to support universal binaries | |
MACOSX_DEPLOYMENT_TARGET: 11.0 | |
VERSION: ${{needs.get-version.outputs.version}} | |
steps: | |
- name: Checkout repository | |
uses: actions/checkout@v3 | |
- name: Remove build script | |
run: | | |
rm build.rs | |
- name: Install rust toolchain for Apple Silicon | |
uses: dtolnay/rust-toolchain@master | |
with: | |
toolchain: stable | |
targets: aarch64-apple-darwin | |
- name: Build release for Apple Silicon | |
run: | | |
SDKROOT=$(xcrun -sdk macosx --show-sdk-path) cargo build --release --target=aarch64-apple-darwin | |
- name: Install rust toolchain for Apple x86 | |
uses: dtolnay/rust-toolchain@master | |
with: | |
toolchain: stable | |
targets: x86_64-apple-darwin | |
- name: Build release for x86 Apple | |
run: | | |
SDKROOT=$(xcrun -sdk macosx --show-sdk-path) cargo build --release --target=x86_64-apple-darwin | |
- name: Create Universal Binary | |
run: | | |
lipo -create -output target/release/${{ env.GAME_EXECUTABLE_NAME }} target/aarch64-apple-darwin/release/${{ env.GAME_EXECUTABLE_NAME }} target/x86_64-apple-darwin/release/${{ env.GAME_EXECUTABLE_NAME }} | |
- name: Create release | |
run: | | |
mkdir -p build/macos/src/Game.app/Contents/MacOS/assets | |
cp -r assets/ build/macos/src/Game.app/Contents/MacOS/assets | |
cp -r credits/ build/macos/src/Game.app/Contents/MacOS/credits | |
cp target/release/${{ env.GAME_EXECUTABLE_NAME }} build/macos/src/Game.app/Contents/MacOS/ | |
strip build/macos/src/Game.app/Contents/MacOS/${{ env.GAME_EXECUTABLE_NAME }} | |
mv build/macos/src/Game.app build/macos/src/${{ env.GAME_OSX_APP_NAME }}.app | |
ln -s /Applications build/macos/src/ | |
hdiutil create -fs HFS+ -volname "${{ env.GAME_OSX_APP_NAME }}" -srcfolder build/macos/src ${{ env.GAME_EXECUTABLE_NAME }}.dmg | |
- name: Upload release | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: ${{ env.GAME_EXECUTABLE_NAME }}.dmg | |
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_macOS.dmg | |
release_name: ${{ env.VERSION }} | |
tag: ${{ env.VERSION }} | |
overwrite: true | |
build-linux: | |
runs-on: ubuntu-latest | |
needs: get-version | |
env: | |
VERSION: ${{needs.get-version.outputs.version}} | |
steps: | |
- name: Checkout repository | |
uses: actions/checkout@v3 | |
- name: Install rust toolchain | |
uses: dtolnay/rust-toolchain@master | |
with: | |
toolchain: stable | |
- name: Install Dependencies | |
run: sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev | |
- name: Build release | |
run: | | |
cargo build --release | |
- name: Prepare release | |
run: | | |
strip target/release/${{ env.GAME_EXECUTABLE_NAME }} | |
chmod +x target/release/${{ env.GAME_EXECUTABLE_NAME }} | |
mv target/release/${{ env.GAME_EXECUTABLE_NAME }} . | |
- name: Bundle release | |
run: | | |
tar -czf ${{ env.GAME_EXECUTABLE_NAME }}_linux.tar.gz ${{ env.GAME_EXECUTABLE_NAME }} assets credits | |
- name: Upload release | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: ${{ env.GAME_EXECUTABLE_NAME }}_linux.tar.gz | |
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_linux.tar.gz | |
release_name: ${{ env.VERSION }} | |
tag: ${{ env.VERSION }} | |
overwrite: true | |
build-windows: | |
runs-on: windows-latest | |
needs: get-version | |
env: | |
VERSION: ${{needs.get-version.outputs.version}} | |
BUILD_INSTALLER: false | |
steps: | |
- name: Checkout repository | |
uses: actions/checkout@v3 | |
- name: Install rust toolchain | |
uses: dtolnay/rust-toolchain@master | |
with: | |
toolchain: stable | |
- name: Install dotnet | |
if: ${{ env.BUILD_INSTALLER }} | |
uses: actions/setup-dotnet@v3 | |
with: | |
global-json-file: build/windows/installer/global.json | |
- name: Build release | |
run: | | |
cargo build --release | |
- name: Prepare release | |
run: | | |
mkdir target/release/assets && cp -r assets target/release/assets | |
mkdir target/release/credits && cp -r credits target/release/credits | |
- name: Zip release | |
uses: vimtor/action-zip@v1 | |
with: | |
files: target/release/assets/ target/release/credits/ target/release/${{ env.GAME_EXECUTABLE_NAME }}.exe | |
dest: ${{ env.GAME_EXECUTABLE_NAME }}_windows.zip | |
- name: Create Installer | |
if: ${{ env.BUILD_INSTALLER }} | |
run: dotnet build -p:Version=1.2.3 -c Release build/windows/installer/Installer.wixproj --output installer | |
- name: Upload release | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: ${{ env.GAME_EXECUTABLE_NAME }}_windows.zip | |
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_windows.zip | |
tag: ${{ github.ref }} | |
overwrite: true | |
- name: Upload installer | |
if: ${{ env.BUILD_INSTALLER }} | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: installer/en-US/installer.msi | |
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ steps.tag.outputs.tag }}_windows.msi | |
release_name: ${{ env.VERSION }} | |
tag: ${{ env.VERSION }} | |
overwrite: true | |
build-web: | |
runs-on: ubuntu-latest | |
needs: get-version | |
env: | |
VERSION: ${{needs.get-version.outputs.version}} | |
steps: | |
- name: Checkout repository | |
uses: actions/checkout@v3 | |
- name: Install rust toolchain | |
uses: dtolnay/rust-toolchain@master | |
with: | |
toolchain: stable | |
- name: Install Dependencies | |
run: sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev | |
- name: Install trunk | |
uses: jetli/[email protected] | |
with: | |
version: latest | |
- name: Add wasm target | |
run: | | |
rustup target add wasm32-unknown-unknown | |
- name: Build Release | |
run: | | |
trunk build --release | |
- name: Optimize Wasm | |
uses: NiklasEi/wasm-opt-action@v2 | |
with: | |
file: dist/*.wasm | |
# Trunk cannot import assets from relative paths (see e.g. https://github.com/thedodd/trunk/issues/395) | |
# On sites like itch.io, we don't know on which base path the game gets served, so we need to rewrite all links to be relative | |
- name: Make paths relative | |
run: | | |
sed -i 's/\/index/.\/index/g' dist/index.html | |
sed -i 's/\/${{ env.GAME_EXECUTABLE_NAME }}/.\/${{ env.GAME_EXECUTABLE_NAME }}/g' dist/index.html | |
- name: Zip release | |
uses: vimtor/action-zip@v1 | |
with: | |
files: dist/ | |
dest: ${{ env.GAME_EXECUTABLE_NAME }}_web.zip | |
- name: Upload release | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: ${{ env.GAME_EXECUTABLE_NAME }}_web.zip | |
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_web.zip | |
release_name: ${{ env.VERSION }} | |
tag: ${{ env.VERSION }} | |
overwrite: true | |
build-for-iOS: | |
runs-on: macos-latest | |
timeout-minutes: 30 | |
needs: get-version | |
env: | |
VERSION: ${{needs.get-version.outputs.version}} | |
steps: | |
- uses: actions/checkout@v3 | |
- uses: dtolnay/rust-toolchain@stable | |
- name: Add iOS targets | |
run: rustup target add aarch64-apple-ios x86_64-apple-ios | |
- name: Build app for iOS | |
run: | | |
cd mobile | |
make xcodebuild-iphone-release | |
mkdir Payload | |
mv build/Build/Products/Release-iphoneos/*.app Payload | |
zip -r ${{ env.GAME_EXECUTABLE_NAME }}.zip Payload | |
mv ${{ env.GAME_EXECUTABLE_NAME }}.zip ${{ env.GAME_EXECUTABLE_NAME }}.ipa | |
- name: Upload release | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: mobile/${{ env.GAME_EXECUTABLE_NAME }}.ipa | |
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_ios.ipa | |
release_name: ${{ env.VERSION }} | |
tag: ${{ env.VERSION }} | |
overwrite: true | |
build-for-Android: | |
runs-on: ubuntu-latest | |
timeout-minutes: 30 | |
needs: get-version | |
env: | |
VERSION: ${{needs.get-version.outputs.version}} | |
steps: | |
- uses: actions/checkout@v3 | |
- uses: dtolnay/rust-toolchain@stable | |
- name: Add Android targets | |
# could add more targets like armv7-linux-androideabi here (then also add to cargo-apk config) | |
run: rustup target add aarch64-linux-android | |
- name: Install Cargo APK | |
run: cargo install --force cargo-apk | |
- name: Build app for Android | |
run: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME cargo apk build --package mobile | |
env: | |
# This will reduce the APK size from 1GB to ~200MB | |
CARGO_PROFILE_DEV_DEBUG: false | |
- name: Upload release | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: target/debug/apk/${{ env.GAME_OSX_APP_NAME }}.apk | |
asset_name: ${{ env.GAME_EXECUTABLE_NAME }}_${{ env.VERSION }}_android.apk | |
release_name: ${{ env.VERSION }} | |
tag: ${{ env.VERSION }} | |
overwrite: true |