Play now in the mod launcher!
Warps you to a random checkpoint in the game after every X collectables/deaths. For example, you can warp after every power cell, or warp every 25 orb/fly/eco pickups, etc.
- You can control what counts towards the warp counter:
- Power Cells
- Precursor Orbs
- Scout Flies
- Green/Blue/Red/Yellow eco
- Eco vents
- Deaths
- You can control the number of collectables/deaths before warping
- There's also an on-screen counter you can hide/show
- You can control how a random checkpoint is selected:
- randomly selected across all checkpoints
- random level is selected first, then a random checkpoint within that level
Resets your game and sends you back to Geyser Rock if you fail the enabled challenge(s)
- Orbless - can't collect any Precursor Orbs
- Damageless - can't get hurt or die
- Pacifist - can't hurt any enemies
- excludes enemies required to beat the game: end of mountain pass lurker, final boss lurkers, and final boss itself
- Bonkless - can't bonk