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Simple life simulation made in Godot engine using NEAT algorithm

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BacterAI

An attempt at creating a simple life simulation in Godot using NEAT for Godot library. Mechanics are inspired by the game Agario where bigger cells eat smaller cells.

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Prerequisites

Running

Import project.godot in the editor. After running the game for the first time, you will need to copy the custom.cfg config file to a folder called param_configs in your user directory. Here are the exact paths for each operating system:

GNU/Linux

~/.local/share/godot/app_userdata/BacterAI/param_configs

Windows

%APPDATA%\Godot\app_userdata\BacterAI\param_configs

MacOS

~/Library/Application Support/Godot/app_userdata/BacterAI/param_configs

Feel free to modify custom.cfg to adjust NEAT algorithm settings. Saved networks will be stored in network_configs directory.

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Simple life simulation made in Godot engine using NEAT algorithm

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