An attempt at creating a simple life simulation in Godot using NEAT for Godot library. Mechanics are inspired by the game Agario where bigger cells eat smaller cells.
Import project.godot
in the editor. After running the game for the first time, you will need to copy the custom.cfg
config file to a folder called param_configs
in your user directory. Here are the exact paths for each operating system:
GNU/Linux
~/.local/share/godot/app_userdata/BacterAI/param_configs
Windows
%APPDATA%\Godot\app_userdata\BacterAI\param_configs
MacOS
~/Library/Application Support/Godot/app_userdata/BacterAI/param_configs
Feel free to modify custom.cfg
to adjust NEAT algorithm settings. Saved networks will be stored in network_configs
directory.